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Error when draw list is not active in draw_list_switch_to_next_pass
This fixes a mistake made when refactoring the draw list
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@@ -4914,7 +4914,7 @@ uint32_t RenderingDevice::draw_list_get_current_pass() {
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RenderingDevice::DrawListID RenderingDevice::draw_list_switch_to_next_pass() {
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ERR_RENDER_THREAD_GUARD_V(INVALID_ID);
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ERR_FAIL_COND_V(draw_list.active, INVALID_FORMAT_ID);
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ERR_FAIL_COND_V(!draw_list.active, INVALID_FORMAT_ID);
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ERR_FAIL_COND_V(draw_list_current_subpass >= draw_list_subpass_count - 1, INVALID_FORMAT_ID);
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draw_list_current_subpass++;
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