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Add screen space AA option, with FXAA implementation.
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@@ -403,6 +403,7 @@ public:
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FUNC2(viewport_set_shadow_atlas_size, RID, int)
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FUNC3(viewport_set_shadow_atlas_quadrant_subdivision, RID, int, int)
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FUNC2(viewport_set_msaa, RID, ViewportMSAA)
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FUNC2(viewport_set_screen_space_aa, RID, ViewportScreenSpaceAA)
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//this passes directly to avoid stalling, but it's pretty dangerous, so don't call after freeing a viewport
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virtual int viewport_get_render_info(RID p_viewport, ViewportRenderInfo p_info) {
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