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Add screen space AA option, with FXAA implementation.
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@@ -3439,6 +3439,12 @@ void RasterizerSceneRD::_render_buffers_post_process_and_tonemap(RID p_render_bu
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tonemap.glow_texture = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_BLACK);
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}
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if (rb->screen_space_aa == RS::VIEWPORT_SCREEN_SPACE_AA_FXAA) {
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tonemap.use_fxaa = true;
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}
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tonemap.texture_size = Vector2i(rb->width, rb->height);
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if (env) {
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tonemap.tonemap_mode = env->tone_mapper;
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tonemap.white = env->white;
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@@ -3517,13 +3523,14 @@ RID RasterizerSceneRD::render_buffers_get_ao_texture(RID p_render_buffers) {
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return rb->ssao.ao_full.is_valid() ? rb->ssao.ao_full : rb->ssao.ao[0];
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}
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void RasterizerSceneRD::render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa) {
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void RasterizerSceneRD::render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa) {
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RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
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rb->width = p_width;
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rb->height = p_height;
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rb->render_target = p_render_target;
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rb->msaa = p_msaa;
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rb->screen_space_aa = p_screen_space_aa;
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_free_render_buffer_data(rb);
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{
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