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Add screen space AA option, with FXAA implementation.
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@@ -263,7 +263,7 @@ public:
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virtual void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) = 0;
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virtual RID render_buffers_create() = 0;
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virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa) = 0;
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virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa) = 0;
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virtual void screen_space_roughness_limiter_set_active(bool p_enable, float p_curve) = 0;
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virtual bool screen_space_roughness_limiter_is_active() const = 0;
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