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-fixed bug on focus capture, now respets line/text edit
-when playing animations, property editor is now refreshed properly, fixes #1046
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@@ -76,6 +76,8 @@ void AnimationPlayerEditor::_notification(int p_what) {
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seek->set_val(player->get_current_animation_pos());
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if (edit_anim->is_pressed())
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editor->get_animation_editor()->set_anim_pos(player->get_current_animation_pos());
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EditorNode::get_singleton()->get_property_editor()->refresh();
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} else if (last_active) {
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//need the last frame after it stopped
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@@ -854,6 +856,8 @@ void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos) {
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return;
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seek->set_val(p_pos);
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EditorNode::get_singleton()->get_property_editor()->refresh();
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//seekit
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