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Fix typos with codespell

Using codespell 2.3-dev from current git.

And fix typo in `methods.py` for `vsproj=yes` option (still won't work
though).
This commit is contained in:
Rémi Verschelde
2022-09-30 14:23:36 +02:00
parent f47979f087
commit 166df0896c
35 changed files with 47 additions and 47 deletions

View File

@@ -346,7 +346,7 @@ void vertex_shader(in uint instance_index, in bool is_multimesh, in uint multime
#if !defined(SKIP_TRANSFORM_USED) && !defined(VERTEX_WORLD_COORDS_USED)
#ifdef USE_DOUBLE_PRECISION
// We separate the basis from the origin becasue the basis is fine with single point precision.
// We separate the basis from the origin because the basis is fine with single point precision.
// Then we combine the translations from the model matrix and the view matrix using emulated doubles.
// We add the result to the vertex and ignore the final lost precision.
vec3 model_origin = model_matrix[3].xyz;