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Fix typos with codespell
Using codespell 2.3-dev from current git. And fix typo in `methods.py` for `vsproj=yes` option (still won't work though).
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@@ -346,7 +346,7 @@ void vertex_shader(in uint instance_index, in bool is_multimesh, in uint multime
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#if !defined(SKIP_TRANSFORM_USED) && !defined(VERTEX_WORLD_COORDS_USED)
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#ifdef USE_DOUBLE_PRECISION
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// We separate the basis from the origin becasue the basis is fine with single point precision.
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// We separate the basis from the origin because the basis is fine with single point precision.
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// Then we combine the translations from the model matrix and the view matrix using emulated doubles.
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// We add the result to the vertex and ignore the final lost precision.
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vec3 model_origin = model_matrix[3].xyz;
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