1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

feat(gamepad): improve gamepad behavior with slider and popup_menu

This commit is contained in:
Luc-Frédéric Langis
2023-02-09 11:25:56 -05:00
committed by levrault
parent 27253f3eb2
commit 166ca77f20
7 changed files with 178 additions and 1 deletions

View File

@@ -112,30 +112,58 @@ void Slider::gui_input(const Ref<InputEvent> &p_event) {
}
}
Input *input = Input::get_singleton();
Ref<InputEventJoypadMotion> joypadmotion_event = p_event;
Ref<InputEventJoypadButton> joypadbutton_event = p_event;
bool is_joypad_event = (joypadmotion_event.is_valid() || joypadbutton_event.is_valid());
if (!mm.is_valid() && !mb.is_valid()) {
if (p_event->is_action_pressed("ui_left", true)) {
if (orientation != HORIZONTAL) {
return;
}
if (is_joypad_event) {
if (!input->is_action_just_pressed("ui_left", true)) {
return;
}
set_process_internal(true);
}
set_value(get_value() - (custom_step >= 0 ? custom_step : get_step()));
accept_event();
} else if (p_event->is_action_pressed("ui_right", true)) {
if (orientation != HORIZONTAL) {
return;
}
if (is_joypad_event) {
if (!input->is_action_just_pressed("ui_right", true)) {
return;
}
set_process_internal(true);
}
set_value(get_value() + (custom_step >= 0 ? custom_step : get_step()));
accept_event();
} else if (p_event->is_action_pressed("ui_up", true)) {
if (orientation != VERTICAL) {
return;
}
if (is_joypad_event) {
if (!input->is_action_just_pressed("ui_up", true)) {
return;
}
set_process_internal(true);
}
set_value(get_value() + (custom_step >= 0 ? custom_step : get_step()));
accept_event();
} else if (p_event->is_action_pressed("ui_down", true)) {
if (orientation != VERTICAL) {
return;
}
if (is_joypad_event) {
if (!input->is_action_just_pressed("ui_down", true)) {
return;
}
set_process_internal(true);
}
set_value(get_value() - (custom_step >= 0 ? custom_step : get_step()));
accept_event();
} else if (p_event->is_action("ui_home", true) && p_event->is_pressed()) {
@@ -163,6 +191,39 @@ void Slider::_update_theme_item_cache() {
void Slider::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_INTERNAL_PROCESS: {
Input *input = Input::get_singleton();
if (input->is_action_just_released("ui_left") || input->is_action_just_released("ui_right") || input->is_action_just_released("ui_up") || input->is_action_just_released("ui_down")) {
gamepad_event_delay_ms = DEFAULT_GAMEPAD_EVENT_DELAY_MS;
set_process_internal(false);
return;
}
gamepad_event_delay_ms -= get_process_delta_time();
if (gamepad_event_delay_ms <= 0) {
gamepad_event_delay_ms = GAMEPAD_EVENT_REPEAT_RATE_MS + gamepad_event_delay_ms;
if (orientation == HORIZONTAL) {
if (input->is_action_pressed("ui_left")) {
set_value(get_value() - (custom_step >= 0 ? custom_step : get_step()));
}
if (input->is_action_pressed("ui_right")) {
set_value(get_value() + (custom_step >= 0 ? custom_step : get_step()));
}
} else if (orientation == VERTICAL) {
if (input->is_action_pressed("ui_down")) {
set_value(get_value() - (custom_step >= 0 ? custom_step : get_step()));
}
if (input->is_action_pressed("ui_up")) {
set_value(get_value() + (custom_step >= 0 ? custom_step : get_step()));
}
}
}
} break;
case NOTIFICATION_THEME_CHANGED: {
update_minimum_size();
queue_redraw();