You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
Added constants PI, TAU and E to the shader language
This commit is contained in:
@@ -31,6 +31,7 @@
|
||||
#include "renderer_canvas_render_rd.h"
|
||||
#include "core/config/project_settings.h"
|
||||
#include "core/math/geometry_2d.h"
|
||||
#include "core/math/math_defs.h"
|
||||
#include "core/math/math_funcs.h"
|
||||
#include "renderer_compositor_rd.h"
|
||||
|
||||
@@ -2367,6 +2368,9 @@ RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) {
|
||||
actions.renames["CANVAS_MATRIX"] = "canvas_data.canvas_transform";
|
||||
actions.renames["SCREEN_MATRIX"] = "canvas_data.screen_transform";
|
||||
actions.renames["TIME"] = "canvas_data.time";
|
||||
actions.renames["PI"] = _MKSTR(Math_PI);
|
||||
actions.renames["TAU"] = _MKSTR(Math_TAU);
|
||||
actions.renames["E"] = _MKSTR(Math_E);
|
||||
actions.renames["AT_LIGHT_PASS"] = "false";
|
||||
actions.renames["INSTANCE_CUSTOM"] = "instance_custom";
|
||||
|
||||
|
||||
Reference in New Issue
Block a user