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Draw selected item on top of everything else
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@@ -3824,12 +3824,12 @@ void CanvasItemEditor::_draw_viewport() {
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_draw_grid();
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_draw_ruler_tool();
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_draw_selection();
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_draw_axis();
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if (editor->get_edited_scene()) {
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_draw_locks_and_groups(editor->get_edited_scene());
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_draw_invisible_nodes_positions(editor->get_edited_scene());
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}
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_draw_selection();
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RID ci = viewport->get_canvas_item();
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RenderingServer::get_singleton()->canvas_item_add_set_transform(ci, Transform2D());
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