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Add "Game" editor for better runtime debugging
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@@ -511,6 +511,8 @@ void GPUParticles3D::_notification(int p_what) {
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RS::get_singleton()->particles_set_subemitter(particles, RID());
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} break;
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case NOTIFICATION_SUSPENDED:
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case NOTIFICATION_UNSUSPENDED:
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case NOTIFICATION_PAUSED:
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case NOTIFICATION_UNPAUSED: {
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if (is_inside_tree()) {
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