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Add "Game" editor for better runtime debugging
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@@ -335,7 +335,6 @@ private:
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Button *group_button = nullptr;
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Button *ungroup_button = nullptr;
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Button *override_camera_button = nullptr;
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MenuButton *view_menu = nullptr;
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PopupMenu *grid_menu = nullptr;
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PopupMenu *theme_menu = nullptr;
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@@ -518,11 +517,8 @@ private:
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void _zoom_on_position(real_t p_zoom, Point2 p_position = Point2());
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void _button_toggle_smart_snap(bool p_status);
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void _button_toggle_grid_snap(bool p_status);
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void _button_override_camera(bool p_pressed);
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void _button_tool_select(int p_index);
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void _update_override_camera_button(bool p_game_running);
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HSplitContainer *left_panel_split = nullptr;
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HSplitContainer *right_panel_split = nullptr;
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VSplitContainer *bottom_split = nullptr;
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