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Add "Game" editor for better runtime debugging
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@@ -3977,7 +3977,6 @@ void CanvasItemEditor::_update_editor_settings() {
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grid_snap_button->set_button_icon(get_editor_theme_icon(SNAME("SnapGrid")));
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snap_config_menu->set_button_icon(get_editor_theme_icon(SNAME("GuiTabMenuHl")));
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skeleton_menu->set_button_icon(get_editor_theme_icon(SNAME("Bone")));
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override_camera_button->set_button_icon(get_editor_theme_icon(SNAME("Camera2D")));
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pan_button->set_button_icon(get_editor_theme_icon(SNAME("ToolPan")));
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ruler_button->set_button_icon(get_editor_theme_icon(SNAME("Ruler")));
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pivot_button->set_button_icon(get_editor_theme_icon(SNAME("EditPivot")));
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@@ -4016,8 +4015,6 @@ void CanvasItemEditor::_notification(int p_what) {
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case NOTIFICATION_READY: {
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_update_lock_and_group_button();
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EditorRunBar::get_singleton()->connect("play_pressed", callable_mp(this, &CanvasItemEditor::_update_override_camera_button).bind(true));
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EditorRunBar::get_singleton()->connect("stop_pressed", callable_mp(this, &CanvasItemEditor::_update_override_camera_button).bind(false));
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ProjectSettings::get_singleton()->connect("settings_changed", callable_mp(this, &CanvasItemEditor::_project_settings_changed));
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} break;
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@@ -4116,15 +4113,6 @@ void CanvasItemEditor::_notification(int p_what) {
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_update_editor_settings();
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} break;
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case NOTIFICATION_VISIBILITY_CHANGED: {
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if (!is_visible() && override_camera_button->is_pressed()) {
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EditorDebuggerNode *debugger = EditorDebuggerNode::get_singleton();
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debugger->set_camera_override(EditorDebuggerNode::OVERRIDE_NONE);
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override_camera_button->set_pressed(false);
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}
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} break;
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case NOTIFICATION_APPLICATION_FOCUS_OUT:
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case NOTIFICATION_WM_WINDOW_FOCUS_OUT: {
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if (drag_type != DRAG_NONE) {
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@@ -4282,16 +4270,6 @@ void CanvasItemEditor::_button_toggle_grid_snap(bool p_status) {
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viewport->queue_redraw();
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}
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void CanvasItemEditor::_button_override_camera(bool p_pressed) {
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EditorDebuggerNode *debugger = EditorDebuggerNode::get_singleton();
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if (p_pressed) {
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debugger->set_camera_override(EditorDebuggerNode::OVERRIDE_2D);
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} else {
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debugger->set_camera_override(EditorDebuggerNode::OVERRIDE_NONE);
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}
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}
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void CanvasItemEditor::_button_tool_select(int p_index) {
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Button *tb[TOOL_MAX] = { select_button, list_select_button, move_button, scale_button, rotate_button, pivot_button, pan_button, ruler_button };
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for (int i = 0; i < TOOL_MAX; i++) {
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@@ -4398,17 +4376,6 @@ void CanvasItemEditor::_insert_animation_keys(bool p_location, bool p_rotation,
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te->commit_insert_queue();
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}
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void CanvasItemEditor::_update_override_camera_button(bool p_game_running) {
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if (p_game_running) {
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override_camera_button->set_disabled(false);
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override_camera_button->set_tooltip_text(TTR("Project Camera Override\nOverrides the running project's camera with the editor viewport camera."));
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} else {
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override_camera_button->set_disabled(true);
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override_camera_button->set_pressed(false);
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override_camera_button->set_tooltip_text(TTR("Project Camera Override\nNo project instance running. Run the project from the editor to use this feature."));
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}
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}
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void CanvasItemEditor::_popup_callback(int p_op) {
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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last_option = MenuOption(p_op);
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@@ -5514,16 +5481,6 @@ CanvasItemEditor::CanvasItemEditor() {
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main_menu_hbox->add_child(memnew(VSeparator));
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override_camera_button = memnew(Button);
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override_camera_button->set_theme_type_variation("FlatButton");
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main_menu_hbox->add_child(override_camera_button);
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override_camera_button->connect(SceneStringName(toggled), callable_mp(this, &CanvasItemEditor::_button_override_camera));
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override_camera_button->set_toggle_mode(true);
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override_camera_button->set_disabled(true);
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_update_override_camera_button(false);
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main_menu_hbox->add_child(memnew(VSeparator));
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view_menu = memnew(MenuButton);
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view_menu->set_flat(false);
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view_menu->set_theme_type_variation("FlatMenuButton");
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