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Add "Game" editor for better runtime debugging

This commit is contained in:
Michael Alexsander
2024-09-18 18:07:18 -03:00
parent 8004c7524f
commit 16524a8a01
45 changed files with 2378 additions and 274 deletions

View File

@@ -43,6 +43,7 @@
const char *EditorFeatureProfile::feature_names[FEATURE_MAX] = {
TTRC("3D Editor"),
TTRC("Script Editor"),
TTRC("Game View"),
TTRC("Asset Library"),
TTRC("Scene Tree Editing"),
TTRC("Node Dock"),
@@ -54,6 +55,7 @@ const char *EditorFeatureProfile::feature_names[FEATURE_MAX] = {
const char *EditorFeatureProfile::feature_descriptions[FEATURE_MAX] = {
TTRC("Allows to view and edit 3D scenes."),
TTRC("Allows to edit scripts using the integrated script editor."),
TTRC("Provides tools for selecting and debugging nodes at runtime."),
TTRC("Provides built-in access to the Asset Library."),
TTRC("Allows editing the node hierarchy in the Scene dock."),
TTRC("Allows to work with signals and groups of the node selected in the Scene dock."),
@@ -65,6 +67,7 @@ const char *EditorFeatureProfile::feature_descriptions[FEATURE_MAX] = {
const char *EditorFeatureProfile::feature_identifiers[FEATURE_MAX] = {
"3d",
"script",
"game",
"asset_lib",
"scene_tree",
"node_dock",
@@ -307,6 +310,7 @@ void EditorFeatureProfile::_bind_methods() {
BIND_ENUM_CONSTANT(FEATURE_FILESYSTEM_DOCK);
BIND_ENUM_CONSTANT(FEATURE_IMPORT_DOCK);
BIND_ENUM_CONSTANT(FEATURE_HISTORY_DOCK);
BIND_ENUM_CONSTANT(FEATURE_GAME);
BIND_ENUM_CONSTANT(FEATURE_MAX);
}