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Add "Game" editor for better runtime debugging
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@@ -43,6 +43,7 @@
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const char *EditorFeatureProfile::feature_names[FEATURE_MAX] = {
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TTRC("3D Editor"),
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TTRC("Script Editor"),
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TTRC("Game View"),
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TTRC("Asset Library"),
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TTRC("Scene Tree Editing"),
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TTRC("Node Dock"),
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@@ -54,6 +55,7 @@ const char *EditorFeatureProfile::feature_names[FEATURE_MAX] = {
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const char *EditorFeatureProfile::feature_descriptions[FEATURE_MAX] = {
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TTRC("Allows to view and edit 3D scenes."),
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TTRC("Allows to edit scripts using the integrated script editor."),
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TTRC("Provides tools for selecting and debugging nodes at runtime."),
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TTRC("Provides built-in access to the Asset Library."),
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TTRC("Allows editing the node hierarchy in the Scene dock."),
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TTRC("Allows to work with signals and groups of the node selected in the Scene dock."),
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@@ -65,6 +67,7 @@ const char *EditorFeatureProfile::feature_descriptions[FEATURE_MAX] = {
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const char *EditorFeatureProfile::feature_identifiers[FEATURE_MAX] = {
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"3d",
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"script",
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"game",
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"asset_lib",
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"scene_tree",
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"node_dock",
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@@ -307,6 +310,7 @@ void EditorFeatureProfile::_bind_methods() {
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BIND_ENUM_CONSTANT(FEATURE_FILESYSTEM_DOCK);
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BIND_ENUM_CONSTANT(FEATURE_IMPORT_DOCK);
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BIND_ENUM_CONSTANT(FEATURE_HISTORY_DOCK);
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BIND_ENUM_CONSTANT(FEATURE_GAME);
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BIND_ENUM_CONSTANT(FEATURE_MAX);
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}
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