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Add "Game" editor for better runtime debugging
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@@ -51,11 +51,8 @@ class EditorDebuggerNode : public MarginContainer {
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public:
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enum CameraOverride {
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OVERRIDE_NONE,
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OVERRIDE_2D,
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OVERRIDE_3D_1, // 3D Viewport 1
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OVERRIDE_3D_2, // 3D Viewport 2
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OVERRIDE_3D_3, // 3D Viewport 3
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OVERRIDE_3D_4 // 3D Viewport 4
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OVERRIDE_INGAME,
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OVERRIDE_EDITORS,
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};
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private:
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@@ -132,6 +129,7 @@ protected:
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void _debugger_stopped(int p_id);
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void _debugger_wants_stop(int p_id);
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void _debugger_changed(int p_tab);
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void _remote_tree_select_requested(ObjectID p_id, int p_debugger);
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void _remote_tree_updated(int p_debugger);
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void _remote_tree_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button);
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void _remote_object_updated(ObjectID p_id, int p_debugger);
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