1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-13 13:31:48 +00:00

Add const lvalue ref to editor/* container parameters

This commit is contained in:
Muller-Castro
2024-02-15 13:25:58 -03:00
parent bb6b06c813
commit 1638c1b28f
119 changed files with 397 additions and 397 deletions

View File

@@ -236,7 +236,7 @@ void ConnectDialog::_remove_bind() {
/*
* Automatically generates a name for the callback method.
*/
StringName ConnectDialog::generate_method_callback_name(Node *p_source, String p_signal_name, Node *p_target) {
StringName ConnectDialog::generate_method_callback_name(Node *p_source, const String &p_signal_name, Node *p_target) {
String node_name = p_source->get_name();
for (int i = 0; i < node_name.length(); i++) { // TODO: Regex filter may be cleaner.
char32_t c = node_name[i];
@@ -645,7 +645,7 @@ void ConnectDialog::init(const ConnectionData &p_cd, const PackedStringArray &p_
source_connection_data = p_cd;
}
void ConnectDialog::popup_dialog(const String p_for_signal) {
void ConnectDialog::popup_dialog(const String &p_for_signal) {
from_signal->set_text(p_for_signal);
warning_label->add_theme_color_override("font_color", warning_label->get_theme_color(SNAME("warning_color"), EditorStringName(Editor)));
error_label->add_theme_color_override("font_color", error_label->get_theme_color(SNAME("error_color"), EditorStringName(Editor)));