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Decrease default AudioStreamPlayer2D/3D panning strength
The default panning strength is now more in line with how other engines play positional sound.
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@@ -1203,10 +1203,10 @@ ProjectSettings::ProjectSettings() {
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GLOBAL_DEF_BASIC("audio/buses/default_bus_layout", "res://default_bus_layout.tres");
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custom_prop_info["audio/buses/default_bus_layout"] = PropertyInfo(Variant::STRING, "audio/buses/default_bus_layout", PROPERTY_HINT_FILE, "*.tres");
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GLOBAL_DEF_RST("audio/general/2d_panning_strength", 1.0f);
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custom_prop_info["audio/general/2d_panning_strength"] = PropertyInfo(Variant::FLOAT, "audio/general/2d_panning_strength", PROPERTY_HINT_RANGE, "0,4,0.01");
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GLOBAL_DEF_RST("audio/general/3d_panning_strength", 1.0f);
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custom_prop_info["audio/general/3d_panning_strength"] = PropertyInfo(Variant::FLOAT, "audio/general/3d_panning_strength", PROPERTY_HINT_RANGE, "0,4,0.01");
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GLOBAL_DEF_RST("audio/general/2d_panning_strength", 0.5f);
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custom_prop_info["audio/general/2d_panning_strength"] = PropertyInfo(Variant::FLOAT, "audio/general/2d_panning_strength", PROPERTY_HINT_RANGE, "0,2,0.01");
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GLOBAL_DEF_RST("audio/general/3d_panning_strength", 0.5f);
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custom_prop_info["audio/general/3d_panning_strength"] = PropertyInfo(Variant::FLOAT, "audio/general/3d_panning_strength", PROPERTY_HINT_RANGE, "0,2,0.01");
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PackedStringArray extensions = PackedStringArray();
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extensions.push_back("gd");
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