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Ensure process notification is received only if really enabled, fixes #7894
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@@ -951,6 +951,8 @@ void SceneTree::_notify_group_pause(const StringName &p_group, int p_notificatio
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if (!n->can_process())
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continue;
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if (!n->can_process_notification(p_notification))
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continue;
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n->notification(p_notification);
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//ERR_FAIL_COND(node_count != g.nodes.size());
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