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Ensure process notification is received only if really enabled, fixes #7894

This commit is contained in:
Juan Linietsky
2018-07-29 21:20:41 -03:00
parent e896261b87
commit 15db793ef2
3 changed files with 15 additions and 1 deletions

View File

@@ -240,7 +240,7 @@ void Node::_propagate_enter_tree() {
void Node::_propagate_exit_tree() {
//block while removing children
//block while removing children
#ifdef DEBUG_ENABLED
@@ -725,6 +725,17 @@ const Map<StringName, MultiplayerAPI::RPCMode>::Element *Node::get_node_rset_mod
return data.rpc_properties.find(p_property);
}
bool Node::can_process_notification(int p_what) const {
switch (p_what) {
case NOTIFICATION_PHYSICS_PROCESS: return data.physics_process;
case NOTIFICATION_PROCESS: return data.idle_process;
case NOTIFICATION_INTERNAL_PROCESS: return data.idle_process_internal;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: return data.physics_process_internal;
}
return true;
}
bool Node::can_process() const {
ERR_FAIL_COND_V(!is_inside_tree(), false);