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Ensure process notification is received only if really enabled, fixes #7894
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@@ -240,7 +240,7 @@ void Node::_propagate_enter_tree() {
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void Node::_propagate_exit_tree() {
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//block while removing children
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//block while removing children
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#ifdef DEBUG_ENABLED
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@@ -725,6 +725,17 @@ const Map<StringName, MultiplayerAPI::RPCMode>::Element *Node::get_node_rset_mod
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return data.rpc_properties.find(p_property);
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}
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bool Node::can_process_notification(int p_what) const {
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switch (p_what) {
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case NOTIFICATION_PHYSICS_PROCESS: return data.physics_process;
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case NOTIFICATION_PROCESS: return data.idle_process;
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case NOTIFICATION_INTERNAL_PROCESS: return data.idle_process_internal;
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case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: return data.physics_process_internal;
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}
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return true;
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}
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bool Node::can_process() const {
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ERR_FAIL_COND_V(!is_inside_tree(), false);
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