You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Apply additional fixes to servers' threading
This commit is contained in:
@@ -69,8 +69,6 @@ void RenderingServerDefault::request_frame_drawn_callback(const Callable &p_call
|
||||
}
|
||||
|
||||
void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
|
||||
changes = 0;
|
||||
|
||||
RSG::rasterizer->begin_frame(frame_step);
|
||||
|
||||
TIMESTAMP_BEGIN()
|
||||
@@ -102,19 +100,11 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
|
||||
RSG::canvas->update_visibility_notifiers();
|
||||
RSG::scene->update_visibility_notifiers();
|
||||
|
||||
while (frame_drawn_callbacks.front()) {
|
||||
Callable c = frame_drawn_callbacks.front()->get();
|
||||
Variant result;
|
||||
Callable::CallError ce;
|
||||
c.callp(nullptr, 0, result, ce);
|
||||
if (ce.error != Callable::CallError::CALL_OK) {
|
||||
String err = Variant::get_callable_error_text(c, nullptr, 0, ce);
|
||||
ERR_PRINT("Error calling frame drawn function: " + err);
|
||||
}
|
||||
|
||||
frame_drawn_callbacks.pop_front();
|
||||
if (create_thread) {
|
||||
callable_mp(this, &RenderingServerDefault::_run_post_draw_steps).call_deferred();
|
||||
} else {
|
||||
_run_post_draw_steps();
|
||||
}
|
||||
RS::get_singleton()->emit_signal(SNAME("frame_post_draw"));
|
||||
|
||||
if (RSG::utilities->get_captured_timestamps_count()) {
|
||||
Vector<FrameProfileArea> new_profile;
|
||||
@@ -194,6 +184,23 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
|
||||
RSG::utilities->update_memory_info();
|
||||
}
|
||||
|
||||
void RenderingServerDefault::_run_post_draw_steps() {
|
||||
while (frame_drawn_callbacks.front()) {
|
||||
Callable c = frame_drawn_callbacks.front()->get();
|
||||
Variant result;
|
||||
Callable::CallError ce;
|
||||
c.callp(nullptr, 0, result, ce);
|
||||
if (ce.error != Callable::CallError::CALL_OK) {
|
||||
String err = Variant::get_callable_error_text(c, nullptr, 0, ce);
|
||||
ERR_PRINT("Error calling frame drawn function: " + err);
|
||||
}
|
||||
|
||||
frame_drawn_callbacks.pop_front();
|
||||
}
|
||||
|
||||
emit_signal(SNAME("frame_post_draw"));
|
||||
}
|
||||
|
||||
double RenderingServerDefault::get_frame_setup_time_cpu() const {
|
||||
return frame_setup_time;
|
||||
}
|
||||
@@ -203,7 +210,25 @@ bool RenderingServerDefault::has_changed() const {
|
||||
}
|
||||
|
||||
void RenderingServerDefault::_init() {
|
||||
RSG::threaded = create_thread;
|
||||
|
||||
RSG::canvas = memnew(RendererCanvasCull);
|
||||
RSG::viewport = memnew(RendererViewport);
|
||||
RendererSceneCull *sr = memnew(RendererSceneCull);
|
||||
RSG::camera_attributes = memnew(RendererCameraAttributes);
|
||||
RSG::scene = sr;
|
||||
RSG::rasterizer = RendererCompositor::create();
|
||||
RSG::utilities = RSG::rasterizer->get_utilities();
|
||||
RSG::rasterizer->initialize();
|
||||
RSG::light_storage = RSG::rasterizer->get_light_storage();
|
||||
RSG::material_storage = RSG::rasterizer->get_material_storage();
|
||||
RSG::mesh_storage = RSG::rasterizer->get_mesh_storage();
|
||||
RSG::particles_storage = RSG::rasterizer->get_particles_storage();
|
||||
RSG::texture_storage = RSG::rasterizer->get_texture_storage();
|
||||
RSG::gi = RSG::rasterizer->get_gi();
|
||||
RSG::fog = RSG::rasterizer->get_fog();
|
||||
RSG::canvas_render = RSG::rasterizer->get_canvas();
|
||||
sr->set_scene_render(RSG::rasterizer->get_scene());
|
||||
}
|
||||
|
||||
void RenderingServerDefault::_finish() {
|
||||
@@ -212,26 +237,38 @@ void RenderingServerDefault::_finish() {
|
||||
}
|
||||
|
||||
RSG::canvas->finalize();
|
||||
memdelete(RSG::canvas);
|
||||
RSG::rasterizer->finalize();
|
||||
memdelete(RSG::viewport);
|
||||
memdelete(RSG::rasterizer);
|
||||
memdelete(RSG::scene);
|
||||
memdelete(RSG::camera_attributes);
|
||||
}
|
||||
|
||||
void RenderingServerDefault::init() {
|
||||
if (create_thread) {
|
||||
print_verbose("RenderingServerWrapMT: Starting render thread");
|
||||
DisplayServer::get_singleton()->release_rendering_thread();
|
||||
server_task_id = WorkerThreadPool::get_singleton()->add_task(callable_mp(this, &RenderingServerDefault::_thread_loop), true);
|
||||
WorkerThreadPool::TaskID tid = WorkerThreadPool::get_singleton()->add_task(callable_mp(this, &RenderingServerDefault::_thread_loop), true);
|
||||
command_queue.set_pump_task_id(tid);
|
||||
command_queue.push(this, &RenderingServerDefault::_assign_mt_ids, tid);
|
||||
command_queue.push_and_sync(this, &RenderingServerDefault::_init);
|
||||
DEV_ASSERT(server_task_id == tid);
|
||||
} else {
|
||||
server_thread = Thread::MAIN_ID;
|
||||
_init();
|
||||
}
|
||||
}
|
||||
|
||||
void RenderingServerDefault::finish() {
|
||||
if (create_thread) {
|
||||
command_queue.push(this, &RenderingServerDefault::_finish);
|
||||
command_queue.push(this, &RenderingServerDefault::_thread_exit);
|
||||
if (server_task_id != WorkerThreadPool::INVALID_TASK_ID) {
|
||||
WorkerThreadPool::get_singleton()->wait_for_task_completion(server_task_id);
|
||||
server_task_id = WorkerThreadPool::INVALID_TASK_ID;
|
||||
}
|
||||
server_thread = Thread::MAIN_ID;
|
||||
} else {
|
||||
_finish();
|
||||
}
|
||||
@@ -268,17 +305,12 @@ Vector<RenderingServer::FrameProfileArea> RenderingServerDefault::get_frame_prof
|
||||
|
||||
/* TESTING */
|
||||
|
||||
void RenderingServerDefault::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) {
|
||||
redraw_request();
|
||||
RSG::rasterizer->set_boot_image(p_image, p_color, p_scale, p_use_filter);
|
||||
}
|
||||
|
||||
Color RenderingServerDefault::get_default_clear_color() {
|
||||
return RSG::texture_storage->get_default_clear_color();
|
||||
}
|
||||
|
||||
void RenderingServerDefault::set_default_clear_color(const Color &p_color) {
|
||||
RSG::viewport->set_default_clear_color(p_color);
|
||||
RSG::texture_storage->set_default_clear_color(p_color);
|
||||
}
|
||||
|
||||
#ifndef DISABLE_DEPRECATED
|
||||
@@ -327,29 +359,23 @@ Size2i RenderingServerDefault::get_maximum_viewport_size() const {
|
||||
}
|
||||
}
|
||||
|
||||
void RenderingServerDefault::_assign_mt_ids(WorkerThreadPool::TaskID p_pump_task_id) {
|
||||
server_thread = Thread::get_caller_id();
|
||||
server_task_id = p_pump_task_id;
|
||||
}
|
||||
|
||||
void RenderingServerDefault::_thread_exit() {
|
||||
exit = true;
|
||||
}
|
||||
|
||||
void RenderingServerDefault::_thread_draw(bool p_swap_buffers, double frame_step) {
|
||||
_draw(p_swap_buffers, frame_step);
|
||||
}
|
||||
|
||||
void RenderingServerDefault::_thread_loop() {
|
||||
server_thread = Thread::get_caller_id();
|
||||
|
||||
DisplayServer::get_singleton()->gl_window_make_current(DisplayServer::MAIN_WINDOW_ID); // Move GL to this thread.
|
||||
_init();
|
||||
|
||||
command_queue.set_pump_task_id(server_task_id);
|
||||
while (!exit) {
|
||||
WorkerThreadPool::get_singleton()->yield();
|
||||
command_queue.flush_all();
|
||||
}
|
||||
|
||||
command_queue.flush_all();
|
||||
|
||||
_finish();
|
||||
DisplayServer::get_singleton()->release_rendering_thread();
|
||||
}
|
||||
|
||||
@@ -366,7 +392,9 @@ void RenderingServerDefault::set_physics_interpolation_enabled(bool p_enabled) {
|
||||
/* EVENT QUEUING */
|
||||
|
||||
void RenderingServerDefault::sync() {
|
||||
if (!create_thread) {
|
||||
if (create_thread) {
|
||||
command_queue.sync();
|
||||
} else {
|
||||
command_queue.flush_all(); // Flush all pending from other threads.
|
||||
}
|
||||
}
|
||||
@@ -375,8 +403,9 @@ void RenderingServerDefault::draw(bool p_swap_buffers, double frame_step) {
|
||||
ERR_FAIL_COND_MSG(!Thread::is_main_thread(), "Manually triggering the draw function from the RenderingServer can only be done on the main thread. Call this function from the main thread or use call_deferred().");
|
||||
// Needs to be done before changes is reset to 0, to not force the editor to redraw.
|
||||
RS::get_singleton()->emit_signal(SNAME("frame_pre_draw"));
|
||||
changes = 0;
|
||||
if (create_thread) {
|
||||
command_queue.push(this, &RenderingServerDefault::_thread_draw, p_swap_buffers, frame_step);
|
||||
command_queue.push(this, &RenderingServerDefault::_draw, p_swap_buffers, frame_step);
|
||||
} else {
|
||||
_draw(p_swap_buffers, frame_step);
|
||||
}
|
||||
@@ -390,36 +419,7 @@ RenderingServerDefault::RenderingServerDefault(bool p_create_thread) {
|
||||
RenderingServer::init();
|
||||
|
||||
create_thread = p_create_thread;
|
||||
if (!create_thread) {
|
||||
server_thread = Thread::MAIN_ID;
|
||||
}
|
||||
|
||||
RSG::threaded = create_thread;
|
||||
|
||||
RSG::canvas = memnew(RendererCanvasCull);
|
||||
RSG::viewport = memnew(RendererViewport);
|
||||
RendererSceneCull *sr = memnew(RendererSceneCull);
|
||||
RSG::camera_attributes = memnew(RendererCameraAttributes);
|
||||
RSG::scene = sr;
|
||||
RSG::rasterizer = RendererCompositor::create();
|
||||
RSG::utilities = RSG::rasterizer->get_utilities();
|
||||
RSG::light_storage = RSG::rasterizer->get_light_storage();
|
||||
RSG::material_storage = RSG::rasterizer->get_material_storage();
|
||||
RSG::mesh_storage = RSG::rasterizer->get_mesh_storage();
|
||||
RSG::particles_storage = RSG::rasterizer->get_particles_storage();
|
||||
RSG::texture_storage = RSG::rasterizer->get_texture_storage();
|
||||
RSG::gi = RSG::rasterizer->get_gi();
|
||||
RSG::fog = RSG::rasterizer->get_fog();
|
||||
RSG::canvas_render = RSG::rasterizer->get_canvas();
|
||||
sr->set_scene_render(RSG::rasterizer->get_scene());
|
||||
|
||||
frame_profile_frame = 0;
|
||||
}
|
||||
|
||||
RenderingServerDefault::~RenderingServerDefault() {
|
||||
memdelete(RSG::canvas);
|
||||
memdelete(RSG::viewport);
|
||||
memdelete(RSG::rasterizer);
|
||||
memdelete(RSG::scene);
|
||||
memdelete(RSG::camera_attributes);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user