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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Apply additional fixes to servers' threading

This commit is contained in:
Pedro J. Estébanez
2024-04-23 12:01:23 +02:00
parent 6f0760beb3
commit 1589433e8f
10 changed files with 144 additions and 143 deletions

View File

@@ -69,8 +69,6 @@ void RenderingServerDefault::request_frame_drawn_callback(const Callable &p_call
}
void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
changes = 0;
RSG::rasterizer->begin_frame(frame_step);
TIMESTAMP_BEGIN()
@@ -102,19 +100,11 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
RSG::canvas->update_visibility_notifiers();
RSG::scene->update_visibility_notifiers();
while (frame_drawn_callbacks.front()) {
Callable c = frame_drawn_callbacks.front()->get();
Variant result;
Callable::CallError ce;
c.callp(nullptr, 0, result, ce);
if (ce.error != Callable::CallError::CALL_OK) {
String err = Variant::get_callable_error_text(c, nullptr, 0, ce);
ERR_PRINT("Error calling frame drawn function: " + err);
}
frame_drawn_callbacks.pop_front();
if (create_thread) {
callable_mp(this, &RenderingServerDefault::_run_post_draw_steps).call_deferred();
} else {
_run_post_draw_steps();
}
RS::get_singleton()->emit_signal(SNAME("frame_post_draw"));
if (RSG::utilities->get_captured_timestamps_count()) {
Vector<FrameProfileArea> new_profile;
@@ -194,6 +184,23 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
RSG::utilities->update_memory_info();
}
void RenderingServerDefault::_run_post_draw_steps() {
while (frame_drawn_callbacks.front()) {
Callable c = frame_drawn_callbacks.front()->get();
Variant result;
Callable::CallError ce;
c.callp(nullptr, 0, result, ce);
if (ce.error != Callable::CallError::CALL_OK) {
String err = Variant::get_callable_error_text(c, nullptr, 0, ce);
ERR_PRINT("Error calling frame drawn function: " + err);
}
frame_drawn_callbacks.pop_front();
}
emit_signal(SNAME("frame_post_draw"));
}
double RenderingServerDefault::get_frame_setup_time_cpu() const {
return frame_setup_time;
}
@@ -203,7 +210,25 @@ bool RenderingServerDefault::has_changed() const {
}
void RenderingServerDefault::_init() {
RSG::threaded = create_thread;
RSG::canvas = memnew(RendererCanvasCull);
RSG::viewport = memnew(RendererViewport);
RendererSceneCull *sr = memnew(RendererSceneCull);
RSG::camera_attributes = memnew(RendererCameraAttributes);
RSG::scene = sr;
RSG::rasterizer = RendererCompositor::create();
RSG::utilities = RSG::rasterizer->get_utilities();
RSG::rasterizer->initialize();
RSG::light_storage = RSG::rasterizer->get_light_storage();
RSG::material_storage = RSG::rasterizer->get_material_storage();
RSG::mesh_storage = RSG::rasterizer->get_mesh_storage();
RSG::particles_storage = RSG::rasterizer->get_particles_storage();
RSG::texture_storage = RSG::rasterizer->get_texture_storage();
RSG::gi = RSG::rasterizer->get_gi();
RSG::fog = RSG::rasterizer->get_fog();
RSG::canvas_render = RSG::rasterizer->get_canvas();
sr->set_scene_render(RSG::rasterizer->get_scene());
}
void RenderingServerDefault::_finish() {
@@ -212,26 +237,38 @@ void RenderingServerDefault::_finish() {
}
RSG::canvas->finalize();
memdelete(RSG::canvas);
RSG::rasterizer->finalize();
memdelete(RSG::viewport);
memdelete(RSG::rasterizer);
memdelete(RSG::scene);
memdelete(RSG::camera_attributes);
}
void RenderingServerDefault::init() {
if (create_thread) {
print_verbose("RenderingServerWrapMT: Starting render thread");
DisplayServer::get_singleton()->release_rendering_thread();
server_task_id = WorkerThreadPool::get_singleton()->add_task(callable_mp(this, &RenderingServerDefault::_thread_loop), true);
WorkerThreadPool::TaskID tid = WorkerThreadPool::get_singleton()->add_task(callable_mp(this, &RenderingServerDefault::_thread_loop), true);
command_queue.set_pump_task_id(tid);
command_queue.push(this, &RenderingServerDefault::_assign_mt_ids, tid);
command_queue.push_and_sync(this, &RenderingServerDefault::_init);
DEV_ASSERT(server_task_id == tid);
} else {
server_thread = Thread::MAIN_ID;
_init();
}
}
void RenderingServerDefault::finish() {
if (create_thread) {
command_queue.push(this, &RenderingServerDefault::_finish);
command_queue.push(this, &RenderingServerDefault::_thread_exit);
if (server_task_id != WorkerThreadPool::INVALID_TASK_ID) {
WorkerThreadPool::get_singleton()->wait_for_task_completion(server_task_id);
server_task_id = WorkerThreadPool::INVALID_TASK_ID;
}
server_thread = Thread::MAIN_ID;
} else {
_finish();
}
@@ -268,17 +305,12 @@ Vector<RenderingServer::FrameProfileArea> RenderingServerDefault::get_frame_prof
/* TESTING */
void RenderingServerDefault::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) {
redraw_request();
RSG::rasterizer->set_boot_image(p_image, p_color, p_scale, p_use_filter);
}
Color RenderingServerDefault::get_default_clear_color() {
return RSG::texture_storage->get_default_clear_color();
}
void RenderingServerDefault::set_default_clear_color(const Color &p_color) {
RSG::viewport->set_default_clear_color(p_color);
RSG::texture_storage->set_default_clear_color(p_color);
}
#ifndef DISABLE_DEPRECATED
@@ -327,29 +359,23 @@ Size2i RenderingServerDefault::get_maximum_viewport_size() const {
}
}
void RenderingServerDefault::_assign_mt_ids(WorkerThreadPool::TaskID p_pump_task_id) {
server_thread = Thread::get_caller_id();
server_task_id = p_pump_task_id;
}
void RenderingServerDefault::_thread_exit() {
exit = true;
}
void RenderingServerDefault::_thread_draw(bool p_swap_buffers, double frame_step) {
_draw(p_swap_buffers, frame_step);
}
void RenderingServerDefault::_thread_loop() {
server_thread = Thread::get_caller_id();
DisplayServer::get_singleton()->gl_window_make_current(DisplayServer::MAIN_WINDOW_ID); // Move GL to this thread.
_init();
command_queue.set_pump_task_id(server_task_id);
while (!exit) {
WorkerThreadPool::get_singleton()->yield();
command_queue.flush_all();
}
command_queue.flush_all();
_finish();
DisplayServer::get_singleton()->release_rendering_thread();
}
@@ -366,7 +392,9 @@ void RenderingServerDefault::set_physics_interpolation_enabled(bool p_enabled) {
/* EVENT QUEUING */
void RenderingServerDefault::sync() {
if (!create_thread) {
if (create_thread) {
command_queue.sync();
} else {
command_queue.flush_all(); // Flush all pending from other threads.
}
}
@@ -375,8 +403,9 @@ void RenderingServerDefault::draw(bool p_swap_buffers, double frame_step) {
ERR_FAIL_COND_MSG(!Thread::is_main_thread(), "Manually triggering the draw function from the RenderingServer can only be done on the main thread. Call this function from the main thread or use call_deferred().");
// Needs to be done before changes is reset to 0, to not force the editor to redraw.
RS::get_singleton()->emit_signal(SNAME("frame_pre_draw"));
changes = 0;
if (create_thread) {
command_queue.push(this, &RenderingServerDefault::_thread_draw, p_swap_buffers, frame_step);
command_queue.push(this, &RenderingServerDefault::_draw, p_swap_buffers, frame_step);
} else {
_draw(p_swap_buffers, frame_step);
}
@@ -390,36 +419,7 @@ RenderingServerDefault::RenderingServerDefault(bool p_create_thread) {
RenderingServer::init();
create_thread = p_create_thread;
if (!create_thread) {
server_thread = Thread::MAIN_ID;
}
RSG::threaded = create_thread;
RSG::canvas = memnew(RendererCanvasCull);
RSG::viewport = memnew(RendererViewport);
RendererSceneCull *sr = memnew(RendererSceneCull);
RSG::camera_attributes = memnew(RendererCameraAttributes);
RSG::scene = sr;
RSG::rasterizer = RendererCompositor::create();
RSG::utilities = RSG::rasterizer->get_utilities();
RSG::light_storage = RSG::rasterizer->get_light_storage();
RSG::material_storage = RSG::rasterizer->get_material_storage();
RSG::mesh_storage = RSG::rasterizer->get_mesh_storage();
RSG::particles_storage = RSG::rasterizer->get_particles_storage();
RSG::texture_storage = RSG::rasterizer->get_texture_storage();
RSG::gi = RSG::rasterizer->get_gi();
RSG::fog = RSG::rasterizer->get_fog();
RSG::canvas_render = RSG::rasterizer->get_canvas();
sr->set_scene_render(RSG::rasterizer->get_scene());
frame_profile_frame = 0;
}
RenderingServerDefault::~RenderingServerDefault() {
memdelete(RSG::canvas);
memdelete(RSG::viewport);
memdelete(RSG::rasterizer);
memdelete(RSG::scene);
memdelete(RSG::camera_attributes);
}