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Shader editor trims trailing whitespace if set in editor settings
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@@ -171,6 +171,8 @@ class TextShaderEditor : public MarginContainer {
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uint32_t dependencies_version = 0xFFFFFFFF;
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bool trim_trailing_whitespace_on_save;
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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@@ -182,12 +184,14 @@ protected:
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public:
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bool was_compilation_successful() const { return compilation_success; }
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bool get_trim_trailing_whitespace_on_save() const { return trim_trailing_whitespace_on_save; }
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void apply_shaders();
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void ensure_select_current();
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void edit(const Ref<Shader> &p_shader);
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void edit(const Ref<ShaderInclude> &p_shader_inc);
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void goto_line_selection(int p_line, int p_begin, int p_end);
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void save_external_data(const String &p_str = "");
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void trim_trailing_whitespace();
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void validate_script();
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bool is_unsaved() const;
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void tag_saved_version();
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