1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Merge pull request #49447 from Calinou/remove-shadow-color-property

Remove unused `shadow_color` property from Light3D
This commit is contained in:
Rémi Verschelde
2022-03-08 07:48:05 +01:00
committed by GitHub
20 changed files with 3 additions and 120 deletions

View File

@@ -3316,43 +3316,8 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
light_data.size = 1.0 - Math::cos(Math::deg2rad(size)); //angle to cosine offset
Color shadow_col = storage->light_get_shadow_color(base).to_linear();
if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_PSSM_SPLITS) {
light_data.shadow_color1[0] = 1.0;
light_data.shadow_color1[1] = 0.0;
light_data.shadow_color1[2] = 0.0;
light_data.shadow_color1[3] = 1.0;
light_data.shadow_color2[0] = 0.0;
light_data.shadow_color2[1] = 1.0;
light_data.shadow_color2[2] = 0.0;
light_data.shadow_color2[3] = 1.0;
light_data.shadow_color3[0] = 0.0;
light_data.shadow_color3[1] = 0.0;
light_data.shadow_color3[2] = 1.0;
light_data.shadow_color3[3] = 1.0;
light_data.shadow_color4[0] = 1.0;
light_data.shadow_color4[1] = 1.0;
light_data.shadow_color4[2] = 0.0;
light_data.shadow_color4[3] = 1.0;
} else {
light_data.shadow_color1[0] = shadow_col.r;
light_data.shadow_color1[1] = shadow_col.g;
light_data.shadow_color1[2] = shadow_col.b;
light_data.shadow_color1[3] = 1.0;
light_data.shadow_color2[0] = shadow_col.r;
light_data.shadow_color2[1] = shadow_col.g;
light_data.shadow_color2[2] = shadow_col.b;
light_data.shadow_color2[3] = 1.0;
light_data.shadow_color3[0] = shadow_col.r;
light_data.shadow_color3[1] = shadow_col.g;
light_data.shadow_color3[2] = shadow_col.b;
light_data.shadow_color3[3] = 1.0;
light_data.shadow_color4[0] = shadow_col.r;
light_data.shadow_color4[1] = shadow_col.g;
light_data.shadow_color4[2] = shadow_col.b;
light_data.shadow_color4[3] = 1.0;
WARN_PRINT_ONCE("The DirectionalLight3D PSSM splits debug draw mode is not reimplemented yet.");
}
light_data.shadow_enabled = p_using_shadows && storage->light_has_shadow(base);