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Add class descriptions for Texture2DArray, CubemapArray and ImageTextureLayered, plus overhaul TextureLayered

Co-authored-by: Clay John <claynjohn@gmail.com>
This commit is contained in:
MJacred
2022-09-08 10:19:54 +02:00
parent 33b4153764
commit 15603ca887
7 changed files with 28 additions and 7 deletions

View File

@@ -1,10 +1,15 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="TextureLayered" inherits="Texture" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Base class for 3D texture types.
Base class for texture types which contain the data of multiple [Image]s. Each image is of the same size and format.
</brief_description>
<description>
Base class for [Texture2DArray], [Cubemap] and [CubemapArray]. Cannot be used directly, but contains all the functions necessary for accessing the derived resource types. Data is set on a per-layer basis. For [Texture2DArray]s, the layer specifies the array layer.
Base class for [Texture2DArray], [Cubemap] and [CubemapArray]. Cannot be used directly, but contains all the functions necessary for accessing the derived resource types.
Data is set on a per-layer basis. For [Texture2DArray]s, the layer specifies the array layer.
All images need to have the same width, height and number of mipmap levels.
A [TextureLayered] can be loaded with [code]method ResourceFormatLoader.load[/code].
To create such a texture file yourself, re-import your image files using the Godot Editor import presets.
Internally, Godot maps these files to their respective counterparts in the target rendering driver (GLES3, Vulkan).
</description>
<tutorials>
</tutorials>
@@ -72,6 +77,7 @@
<method name="get_layers" qualifiers="const">
<return type="int" />
<description>
Returns the number of referenced [Image]s.
</description>
</method>
<method name="get_width" qualifiers="const">
@@ -83,6 +89,7 @@
<method name="has_mipmaps" qualifiers="const">
<return type="bool" />
<description>
Returns [code]true[/code] if the layers have generated mipmaps.
</description>
</method>
</methods>