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Merge pull request #114335 from kleonc/decal_sorting_offset_property_flags
Fix `sorting_offset` property flags for `Decal`
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@@ -63,7 +63,7 @@
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To adjust [member layers] more easily using a script, use [method get_layer_mask_value] and [method set_layer_mask_value].
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To adjust [member layers] more easily using a script, use [method get_layer_mask_value] and [method set_layer_mask_value].
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[b]Note:[/b] [VoxelGI], SDFGI and [LightmapGI] will always take all layers into account to determine what contributes to global illumination. If this is an issue, set [member GeometryInstance3D.gi_mode] to [constant GeometryInstance3D.GI_MODE_DISABLED] for meshes and [member Light3D.light_bake_mode] to [constant Light3D.BAKE_DISABLED] for lights to exclude them from global illumination.
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[b]Note:[/b] [VoxelGI], SDFGI and [LightmapGI] will always take all layers into account to determine what contributes to global illumination. If this is an issue, set [member GeometryInstance3D.gi_mode] to [constant GeometryInstance3D.GI_MODE_DISABLED] for meshes and [member Light3D.light_bake_mode] to [constant Light3D.BAKE_DISABLED] for lights to exclude them from global illumination.
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</member>
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</member>
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<member name="sorting_offset" type="float" setter="set_sorting_offset" getter="get_sorting_offset">
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<member name="sorting_offset" type="float" setter="set_sorting_offset" getter="get_sorting_offset" default="0.0">
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The amount by which the depth of this [VisualInstance3D] will be adjusted when sorting by depth. Uses the same units as the engine (which are typically meters). Adjusting it to a higher value will make the [VisualInstance3D] reliably draw on top of other [VisualInstance3D]s that are otherwise positioned at the same spot. To ensure it always draws on top of other objects around it (not positioned at the same spot), set the value to be greater than the distance between this [VisualInstance3D] and the other nearby [VisualInstance3D]s.
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The amount by which the depth of this [VisualInstance3D] will be adjusted when sorting by depth. Uses the same units as the engine (which are typically meters). Adjusting it to a higher value will make the [VisualInstance3D] reliably draw on top of other [VisualInstance3D]s that are otherwise positioned at the same spot. To ensure it always draws on top of other objects around it (not positioned at the same spot), set the value to be greater than the distance between this [VisualInstance3D] and the other nearby [VisualInstance3D]s.
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</member>
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</member>
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<member name="sorting_use_aabb_center" type="bool" setter="set_sorting_use_aabb_center" getter="is_sorting_use_aabb_center">
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<member name="sorting_use_aabb_center" type="bool" setter="set_sorting_use_aabb_center" getter="is_sorting_use_aabb_center">
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@@ -166,6 +166,12 @@ AABB Decal::get_aabb() const {
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return aabb;
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return aabb;
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}
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}
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void Decal::_validate_property(PropertyInfo &p_property) const {
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if (p_property.name == "sorting_offset") {
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p_property.usage = PROPERTY_USAGE_DEFAULT;
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}
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}
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PackedStringArray Decal::get_configuration_warnings() const {
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PackedStringArray Decal::get_configuration_warnings() const {
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PackedStringArray warnings = VisualInstance3D::get_configuration_warnings();
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PackedStringArray warnings = VisualInstance3D::get_configuration_warnings();
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@@ -61,6 +61,7 @@ private:
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protected:
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protected:
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static void _bind_methods();
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static void _bind_methods();
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void _validate_property(PropertyInfo &p_property) const;
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#ifndef DISABLE_DEPRECATED
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#ifndef DISABLE_DEPRECATED
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_property) const;
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bool _get(const StringName &p_name, Variant &r_property) const;
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