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Add Mesh ConvexDecompositionSettings wrapper

Adds wrapper MeshConvexDecompositionSettings to control parameters for Mesh ConvexDecomposition operations.
This commit is contained in:
smix8
2023-01-26 16:10:26 +01:00
parent f38b540273
commit 1549aeaef8
13 changed files with 390 additions and 98 deletions

View File

@@ -284,12 +284,18 @@ void MeshInstance3D::create_convex_collision(bool p_clean, bool p_simplify) {
}
}
Node *MeshInstance3D::create_multiple_convex_collisions_node() {
Node *MeshInstance3D::create_multiple_convex_collisions_node(const Ref<MeshConvexDecompositionSettings> &p_settings) {
if (mesh.is_null()) {
return nullptr;
}
Mesh::ConvexDecompositionSettings settings;
Ref<MeshConvexDecompositionSettings> settings;
if (p_settings.is_valid()) {
settings = p_settings;
} else {
settings.instantiate();
}
Vector<Ref<Shape3D>> shapes = mesh->convex_decompose(settings);
if (!shapes.size()) {
return nullptr;
@@ -304,8 +310,8 @@ Node *MeshInstance3D::create_multiple_convex_collisions_node() {
return static_body;
}
void MeshInstance3D::create_multiple_convex_collisions() {
StaticBody3D *static_body = Object::cast_to<StaticBody3D>(create_multiple_convex_collisions_node());
void MeshInstance3D::create_multiple_convex_collisions(const Ref<MeshConvexDecompositionSettings> &p_settings) {
StaticBody3D *static_body = Object::cast_to<StaticBody3D>(create_multiple_convex_collisions_node(p_settings));
ERR_FAIL_COND(!static_body);
static_body->set_name(String(get_name()) + "_col");
@@ -504,7 +510,7 @@ void MeshInstance3D::_bind_methods() {
ClassDB::set_method_flags("MeshInstance3D", "create_trimesh_collision", METHOD_FLAGS_DEFAULT);
ClassDB::bind_method(D_METHOD("create_convex_collision", "clean", "simplify"), &MeshInstance3D::create_convex_collision, DEFVAL(true), DEFVAL(false));
ClassDB::set_method_flags("MeshInstance3D", "create_convex_collision", METHOD_FLAGS_DEFAULT);
ClassDB::bind_method(D_METHOD("create_multiple_convex_collisions"), &MeshInstance3D::create_multiple_convex_collisions);
ClassDB::bind_method(D_METHOD("create_multiple_convex_collisions", "settings"), &MeshInstance3D::create_multiple_convex_collisions, DEFVAL(Ref<MeshConvexDecompositionSettings>()));
ClassDB::set_method_flags("MeshInstance3D", "create_multiple_convex_collisions", METHOD_FLAGS_DEFAULT);
ClassDB::bind_method(D_METHOD("get_blend_shape_count"), &MeshInstance3D::get_blend_shape_count);