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2D Shaders are working again using the new syntax, though all is buggy in general
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@@ -67,6 +67,10 @@ void EditorLog::_error_handler(void *p_self, const char*p_func, const char*p_fil
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icon = self->get_icon("ScriptError","EditorIcons");
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} break;
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case ERR_HANDLER_SHADER: {
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icon = self->get_icon("Shader","EditorIcons");
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} break;
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}
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