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2D Shaders are working again using the new syntax, though all is buggy in general
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@@ -88,6 +88,10 @@ void OS_Unix::print_error(const char* p_function,const char* p_file,int p_line,c
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print("\E[1;35mSCRIPT ERROR: %s: \E[0m\E[1m%s\n",p_function,err_details);
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print("\E[0;35m At: %s:%i.\E[0m\n",p_file,p_line);
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break;
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case ERR_SHADER:
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print("\E[1;36mSHADER ERROR: %s: \E[0m\E[1m%s\n",p_function,err_details);
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print("\E[0;36m At: %s:%i.\E[0m\n",p_file,p_line);
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break;
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}
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}
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