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2D Shaders are working again using the new syntax, though all is buggy in general

This commit is contained in:
Juan Linietsky
2016-10-10 18:31:01 -03:00
parent 850eaf7ed7
commit 1527cf8c0d
26 changed files with 1980 additions and 173 deletions

View File

@@ -68,6 +68,7 @@ void OS::print_error(const char* p_function,const char* p_file,int p_line,const
case ERR_ERROR: err_type="**ERROR**"; break;
case ERR_WARNING: err_type="**WARNING**"; break;
case ERR_SCRIPT: err_type="**SCRIPT ERROR**"; break;
case ERR_SHADER: err_type="**SHADER ERROR**"; break;
}
if (p_rationale && *p_rationale)