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2D Shaders are working again using the new syntax, though all is buggy in general
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@@ -68,6 +68,7 @@ void OS::print_error(const char* p_function,const char* p_file,int p_line,const
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case ERR_ERROR: err_type="**ERROR**"; break;
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case ERR_WARNING: err_type="**WARNING**"; break;
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case ERR_SCRIPT: err_type="**SCRIPT ERROR**"; break;
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case ERR_SHADER: err_type="**SHADER ERROR**"; break;
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}
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if (p_rationale && *p_rationale)
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