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2D Shaders are working again using the new syntax, though all is buggy in general
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@@ -49,7 +49,8 @@
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enum ErrorHandlerType {
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ERR_HANDLER_ERROR,
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ERR_HANDLER_WARNING,
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ERR_HANDLER_SCRIPT
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ERR_HANDLER_SCRIPT,
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ERR_HANDLER_SHADER,
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};
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typedef void (*ErrorHandlerFunc)(void*,const char*,const char*,int p_line,const char *, const char *,ErrorHandlerType p_type);
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