You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-12-31 18:41:20 +00:00
Merge pull request #113533 from ndarilek/fix-accessibility-node-name-persistence
Accessibility: Re-apply stored name when recreating nodes
This commit is contained in:
@@ -612,6 +612,13 @@ _FORCE_INLINE_ void AccessibilityDriverAccessKit::_ensure_node(const RID &p_id,
|
|||||||
|
|
||||||
wd->update.insert(p_id);
|
wd->update.insert(p_id);
|
||||||
p_ae->node = accesskit_node_new(p_ae->role);
|
p_ae->node = accesskit_node_new(p_ae->role);
|
||||||
|
|
||||||
|
// Re-apply stored name if any, so nodes recreated by _ensure_node
|
||||||
|
// retain their label even if the caller doesn't re-set all properties.
|
||||||
|
if (!p_ae->name.is_empty() || !p_ae->name_extra_info.is_empty()) {
|
||||||
|
String full_name = p_ae->name + " " + p_ae->name_extra_info;
|
||||||
|
accesskit_node_set_label(p_ae->node, full_name.utf8().ptr());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user