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Implementation of the Godot Android Plugin configuration file
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@@ -58,7 +58,9 @@ public final class GodotPluginRegistry {
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/**
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* Name for the metadata containing the list of Godot plugins to enable.
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*/
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private static final String GODOT_ENABLED_PLUGINS_LABEL = "custom_template_plugins";
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private static final String GODOT_ENABLED_PLUGINS_LABEL = "plugins";
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private static final String PLUGIN_VALUE_SEPARATOR_REGEX = "\\|";
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private static GodotPluginRegistry instance;
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private final ConcurrentHashMap<String, GodotPlugin> registry;
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@@ -128,13 +130,13 @@ public final class GodotPluginRegistry {
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}
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// When using the Godot editor for building and exporting the apk, this is used to check
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// which plugins to enable since the custom build template may contain prebuilt plugins.
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// which plugins to enable.
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// When using a custom process to generate the apk, the metadata is not needed since
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// it's assumed that the developer is aware of the dependencies included in the apk.
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final Set<String> enabledPluginsSet;
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if (metaData.containsKey(GODOT_ENABLED_PLUGINS_LABEL)) {
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String enabledPlugins = metaData.getString(GODOT_ENABLED_PLUGINS_LABEL, "");
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String[] enabledPluginsList = enabledPlugins.split(",");
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String[] enabledPluginsList = enabledPlugins.split(PLUGIN_VALUE_SEPARATOR_REGEX);
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if (enabledPluginsList.length == 0) {
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// No plugins to enable. Aborting early.
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return;
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@@ -158,6 +160,8 @@ public final class GodotPluginRegistry {
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continue;
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}
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Log.i(TAG, "Initializing Godot plugin " + pluginName);
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// Retrieve the plugin class full name.
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String pluginHandleClassFullName = metaData.getString(metaDataName);
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if (!TextUtils.isEmpty(pluginHandleClassFullName)) {
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@@ -177,6 +181,7 @@ public final class GodotPluginRegistry {
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"Meta-data plugin name does not match the value returned by the plugin handle: " + pluginName + " =/= " + pluginHandle.getPluginName());
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}
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registry.put(pluginName, pluginHandle);
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Log.i(TAG, "Completed initialization for Godot plugin " + pluginHandle.getPluginName());
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} catch (ClassNotFoundException e) {
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Log.w(TAG, "Unable to load Godot plugin " + pluginName, e);
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} catch (IllegalAccessException e) {
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