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Tilemap fix displaced textures and shapes and added center texture and compatibility mode
This commit fix #22989 #15249 #28206. Main problem is that tilemap displace textures in different tile origins in a strange way and doesn´t respect coincidence between texture and shapes in not uniform tiles. This issue is present in godot 3.0 and godot 3.1. To maintain compatibility are added a compatibility mode and a center texture option. Other related issues and pull request: #28896 #29487 #29519 #29961. Idications of #30204 are added
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@@ -782,8 +782,9 @@ void TileMapEditor::_draw_cell(Control *p_viewport, int p_cell, const Point2i &p
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r.position += (r.size + Vector2(spacing, spacing)) * offset;
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}
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Size2 sc = p_xform.get_scale();
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/* For a future CheckBox to Center Texture:
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Size2 cell_size = node->get_cell_size(); */
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Size2 cell_size = node->get_cell_size();
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bool centered_texture = node->is_centered_textures_enabled();
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bool compatibility_mode_enabled = node->is_compatibility_mode_enabled();
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Rect2 rect = Rect2();
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rect.position = node->map_to_world(p_point) + node->get_cell_draw_offset();
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@@ -793,13 +794,24 @@ void TileMapEditor::_draw_cell(Control *p_viewport, int p_cell, const Point2i &p
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rect.size = r.size;
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}
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if (compatibility_mode_enabled && !centered_texture) {
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if (rect.size.y > rect.size.x) {
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if ((p_flip_h && (p_flip_v || p_transpose)) || (p_flip_v && !p_transpose))
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tile_ofs.y += rect.size.y - rect.size.x;
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} else if (rect.size.y < rect.size.x) {
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if ((p_flip_v && (p_flip_h || p_transpose)) || (p_flip_h && !p_transpose))
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tile_ofs.x += rect.size.x - rect.size.y;
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}
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}
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if (p_transpose) {
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SWAP(tile_ofs.x, tile_ofs.y);
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/* For a future CheckBox to Center Texture:
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rect.position.x += cell_size.x / 2 - rect.size.y / 2;
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rect.position.y += cell_size.y / 2 - rect.size.x / 2;
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} else {
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rect.position += cell_size / 2 - rect.size / 2; */
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if (centered_texture) {
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rect.position.x += cell_size.x / 2 - rect.size.y / 2;
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rect.position.y += cell_size.y / 2 - rect.size.x / 2;
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}
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} else if (centered_texture) {
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rect.position += cell_size / 2 - rect.size / 2;
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}
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if (p_flip_h) {
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@@ -812,7 +824,44 @@ void TileMapEditor::_draw_cell(Control *p_viewport, int p_cell, const Point2i &p
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tile_ofs.y *= -1.0;
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}
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rect.position += tile_ofs;
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if (compatibility_mode_enabled && !centered_texture) {
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if (node->get_tile_origin() == TileMap::TILE_ORIGIN_TOP_LEFT) {
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rect.position += tile_ofs;
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} else if (node->get_tile_origin() == TileMap::TILE_ORIGIN_BOTTOM_LEFT) {
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rect.position += tile_ofs;
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if (p_transpose) {
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if (p_flip_h)
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rect.position.x -= cell_size.x;
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else
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rect.position.x += cell_size.x;
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} else {
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if (p_flip_v)
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rect.position.y -= cell_size.y;
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else
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rect.position.y += cell_size.y;
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}
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} else if (node->get_tile_origin() == TileMap::TILE_ORIGIN_CENTER) {
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rect.position += tile_ofs;
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if (p_flip_h)
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rect.position.x -= cell_size.x / 2;
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else
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rect.position.x += cell_size.x / 2;
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if (p_flip_v)
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rect.position.y -= cell_size.y / 2;
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else
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rect.position.y += cell_size.y / 2;
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}
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} else {
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rect.position += tile_ofs;
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}
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rect.position = p_xform.xform(rect.position);
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rect.size *= sc;
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