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Android build and export for the mono module

This commit is contained in:
Ignacio Etcheverry
2019-05-20 18:34:35 +02:00
parent 22583ec6a3
commit 14df9e5cb2
17 changed files with 238 additions and 122 deletions

View File

@@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.CompilerServices;
namespace GodotSharpTools.Editor
@@ -62,7 +63,7 @@ namespace GodotSharpTools.Editor
{
// OSX export templates are contained in a zip, so we place
// our custom template inside it and let Godot do the rest.
return !featureSet.Contains("OSX");
return !featureSet.Any(f => new[] {"OSX", "Android"}.Contains(f));
}
[MethodImpl(MethodImplOptions.InternalCall)]