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Merge pull request #94368 from CrazyRoka/optimize-render-pass-uniform-set
Optimize `RenderForwardClustered::_setup_render_pass_uniform_set` by reducing Vector allocations
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@@ -3081,7 +3081,12 @@ void RenderingDevice::_uniform_set_update_shared(UniformSet *p_uniform_set) {
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}
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}
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RID RenderingDevice::uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set) {
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template RID RenderingDevice::uniform_set_create(const LocalVector<RD::Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set);
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template RID RenderingDevice::uniform_set_create(const Vector<RD::Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set);
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template <typename Collection>
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RID RenderingDevice::uniform_set_create(const Collection &p_uniforms, RID p_shader, uint32_t p_shader_set) {
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_THREAD_SAFE_METHOD_
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ERR_FAIL_COND_V(p_uniforms.is_empty(), RID());
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