You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
Merge pull request #62408 from Razoric480/raz/fix-no-cache
[3.x] Fix nested resources being cached if no-cache argument used
This commit is contained in:
@@ -3374,7 +3374,7 @@ void CSharpScript::get_members(Set<StringName> *p_members) {
|
||||
|
||||
/*************** RESOURCE ***************/
|
||||
|
||||
RES ResourceFormatLoaderCSharpScript::load(const String &p_path, const String &p_original_path, Error *r_error) {
|
||||
RES ResourceFormatLoaderCSharpScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_no_subresource_cache) {
|
||||
if (r_error)
|
||||
*r_error = ERR_FILE_CANT_OPEN;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user