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Improve performance for Show/Hide port preview in visual shaders
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@@ -40,6 +40,7 @@ bool VisualShaderNode::is_simple_decl() const {
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void VisualShaderNode::set_output_port_for_preview(int p_index) {
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port_preview = p_index;
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emit_signal("show_port_preview", p_index);
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}
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int VisualShaderNode::get_output_port_for_preview() const {
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@@ -161,6 +162,7 @@ void VisualShaderNode::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::INT, "output_port_for_preview"), "set_output_port_for_preview", "get_output_port_for_preview");
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "default_input_values", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_default_input_values", "get_default_input_values");
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ADD_SIGNAL(MethodInfo("editor_refresh_request"));
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ADD_SIGNAL(MethodInfo("show_port_preview", PropertyInfo(Variant::INT, "port_id")));
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BIND_ENUM_CONSTANT(PORT_TYPE_SCALAR);
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BIND_ENUM_CONSTANT(PORT_TYPE_SCALAR_INT);
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@@ -328,6 +330,10 @@ void VisualShader::set_shader_type(Type p_type) {
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current_type = p_type;
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}
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VisualShader::Type VisualShader::get_shader_type() const {
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return current_type;
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}
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void VisualShader::set_version(const String &p_version) {
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version = p_version;
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}
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