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Expose the resource name the client used to the websocket server
This information is exposed to the websocket server through the client_connected-signal. example.com/chat?id=10 gives the resource name "/chat?id=10"
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@@ -71,7 +71,7 @@ void WebSocketServer::_bind_methods() {
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ADD_SIGNAL(MethodInfo("client_close_request", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::INT, "code"), PropertyInfo(Variant::STRING, "reason")));
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ADD_SIGNAL(MethodInfo("client_disconnected", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::BOOL, "was_clean_close")));
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ADD_SIGNAL(MethodInfo("client_connected", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::STRING, "protocol")));
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ADD_SIGNAL(MethodInfo("client_connected", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::STRING, "protocol"), PropertyInfo(Variant::STRING, "resource_name")));
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ADD_SIGNAL(MethodInfo("data_received", PropertyInfo(Variant::INT, "id")));
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}
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@@ -141,13 +141,13 @@ void WebSocketServer::_on_peer_packet(int32_t p_peer_id) {
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}
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}
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void WebSocketServer::_on_connect(int32_t p_peer_id, String p_protocol) {
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void WebSocketServer::_on_connect(int32_t p_peer_id, String p_protocol, String p_resource_name) {
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if (_is_multiplayer) {
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// Send add to clients
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_send_add(p_peer_id);
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emit_signal("peer_connected", p_peer_id);
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} else {
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emit_signal("client_connected", p_peer_id, p_protocol);
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emit_signal("client_connected", p_peer_id, p_protocol, p_resource_name);
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}
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}
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