You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-06 12:20:30 +00:00
Removed unnecessary shader error log messages
This commit is contained in:
@@ -198,9 +198,7 @@ void ShaderTextEditor::_code_complete_script(const String &p_code, List<ScriptCo
|
||||
ShaderLanguage sl;
|
||||
String calltip;
|
||||
|
||||
Error err = sl.complete(p_code, ShaderTypes::get_singleton()->get_functions(VisualServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_types(), r_options, calltip);
|
||||
if (err != OK)
|
||||
ERR_PRINT("Shaderlang complete failed");
|
||||
sl.complete(p_code, ShaderTypes::get_singleton()->get_functions(VisualServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_types(), r_options, calltip);
|
||||
|
||||
if (calltip != "") {
|
||||
get_text_edit()->set_code_hint(calltip);
|
||||
|
||||
Reference in New Issue
Block a user