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mirror of https://github.com/godotengine/godot.git synced 2025-11-13 13:31:48 +00:00

GLTF for game templates.

Convert GLTF Document to use ImporterMeshInstance3D.

Add a GLTFDocument extension list and an extension for converting the importer mesh instance 3d to mesh instance 3d.

Use GLTF module when the editor tools are disabled.

Modified the render server to be less restrictive on matching blend arrays and have more logging.

Misc bugs with multimesh.

Always index the meshes.
This commit is contained in:
K. S. Ernest (iFire) Lee
2021-09-20 18:24:31 -07:00
parent 84e4cfbcbe
commit 1463fc889b
40 changed files with 800 additions and 315 deletions

View File

@@ -49,6 +49,7 @@
#include "core/version.h"
#include "core/version_hash.gen.h"
#include "main/main.h"
#include "scene/3d/importer_mesh_instance_3d.h"
#include "scene/gui/center_container.h"
#include "scene/gui/control.h"
#include "scene/gui/dialogs.h"
@@ -113,7 +114,6 @@
#include "editor/import/resource_importer_texture_atlas.h"
#include "editor/import/resource_importer_wav.h"
#include "editor/import/scene_import_settings.h"
#include "editor/import/scene_importer_mesh_node_3d.h"
#include "editor/import_dock.h"
#include "editor/multi_node_edit.h"
#include "editor/node_dock.h"
@@ -3852,8 +3852,6 @@ void EditorNode::register_editor_types() {
GDREGISTER_CLASS(EditorSpinSlider);
GDREGISTER_CLASS(EditorResourcePicker);
GDREGISTER_CLASS(EditorScriptPicker);
GDREGISTER_CLASS(EditorSceneImporterMesh);
GDREGISTER_CLASS(EditorSceneImporterMeshNode3D);
GDREGISTER_VIRTUAL_CLASS(FileSystemDock);