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Fix scaled_orthogonal() & subgizmo global scaling

This commit is contained in:
Silc Renew
2023-02-04 00:45:12 +09:00
parent 604493eb6e
commit 1459b9c24c
3 changed files with 8 additions and 6 deletions

View File

@@ -1415,9 +1415,6 @@ Transform3D Node3DEditorViewport::_compute_transform(TransformMode p_mode, const
// Recalculate orthogonalized scale without moving origin.
if (p_orthogonal) {
s.basis = p_original.basis.scaled_orthogonal(p_motion + Vector3(1, 1, 1));
// The scaled_orthogonal() does not require orthogonal Basis,
// but it may make a bit skew by precision problems.
s.basis.orthogonalize();
}
}
@@ -4634,7 +4631,7 @@ void Node3DEditorViewport::update_transform(Point2 p_mousepos, bool p_shift) {
if (se->gizmo.is_valid()) {
for (KeyValue<int, Transform3D> &GE : se->subgizmos) {
Transform3D xform = GE.value;
Transform3D new_xform = _compute_transform(TRANSFORM_SCALE, se->original * xform, xform, motion, snap, local_coords, true); // Force orthogonal with subgizmo.
Transform3D new_xform = _compute_transform(TRANSFORM_SCALE, se->original * xform, xform, motion, snap, local_coords, _edit.plane != TRANSFORM_VIEW); // Force orthogonal with subgizmo.
if (!local_coords) {
new_xform = se->original.affine_inverse() * new_xform;
}