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EditorInterface: Add get_open_scene_roots to retrieve all opened scenes root nodes
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@@ -156,10 +156,16 @@
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[b]Warning:[/b] Removing and freeing this node will render a part of the editor useless and may cause a crash.
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</description>
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</method>
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<method name="get_open_scene_roots" qualifiers="const">
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<return type="Node[]" />
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<description>
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Returns an array with references to the root nodes of the currently opened scenes.
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</description>
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</method>
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<method name="get_open_scenes" qualifiers="const">
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<return type="PackedStringArray" />
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<description>
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Returns an [Array] with the file paths of the currently opened scenes.
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Returns an array with the file paths of the currently opened scenes.
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</description>
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</method>
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<method name="get_playing_scene" qualifiers="const">
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@@ -667,12 +667,24 @@ PackedStringArray EditorInterface::get_open_scenes() const {
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PackedStringArray ret;
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Vector<EditorData::EditedScene> scenes = EditorNode::get_editor_data().get_edited_scenes();
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int scns_amount = scenes.size();
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for (int idx_scn = 0; idx_scn < scns_amount; idx_scn++) {
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if (scenes[idx_scn].root == nullptr) {
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for (EditorData::EditedScene &edited_scene : scenes) {
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if (edited_scene.root == nullptr) {
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continue;
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}
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ret.push_back(scenes[idx_scn].root->get_scene_file_path());
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ret.push_back(edited_scene.root->get_scene_file_path());
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}
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return ret;
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}
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TypedArray<Node> EditorInterface::get_open_scene_roots() const {
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TypedArray<Node> ret;
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Vector<EditorData::EditedScene> scenes = EditorNode::get_editor_data().get_edited_scenes();
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for (EditorData::EditedScene &edited_scene : scenes) {
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if (edited_scene.root == nullptr) {
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continue;
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}
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ret.push_back(edited_scene.root);
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}
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return ret;
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}
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@@ -830,6 +842,7 @@ void EditorInterface::_bind_methods() {
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ClassDB::bind_method(D_METHOD("reload_scene_from_path", "scene_filepath"), &EditorInterface::reload_scene_from_path);
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ClassDB::bind_method(D_METHOD("get_open_scenes"), &EditorInterface::get_open_scenes);
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ClassDB::bind_method(D_METHOD("get_open_scene_roots"), &EditorInterface::get_open_scene_roots);
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ClassDB::bind_method(D_METHOD("get_edited_scene_root"), &EditorInterface::get_edited_scene_root);
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ClassDB::bind_method(D_METHOD("save_scene"), &EditorInterface::save_scene);
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@@ -171,6 +171,7 @@ public:
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void reload_scene_from_path(const String &scene_path);
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PackedStringArray get_open_scenes() const;
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TypedArray<Node> get_open_scene_roots() const;
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Node *get_edited_scene_root() const;
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Error save_scene();
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