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mirror of https://github.com/godotengine/godot.git synced 2025-11-06 12:20:30 +00:00

Set auto translate mode for drag previews

- Controls
  - `LineEdit`, `TextEdit`: Always disabled since it's dragging user input.
  - `TabBar`: Use the same auto translate mode as the node.
  - `RichTextLabel`: Always disable since auto translation is done
    differently from other controls (selection text you get
    programmatically is always after auto translation).
- Editor
  - Disable drag preview auto translation if the text is user input,
    filename, or class name.
  - Also disabled unexpected auto translation for audio bus effect names.
This commit is contained in:
Haoyu Qiu
2024-09-19 08:14:00 +08:00
parent 694d3c2930
commit 14321b8ed5
18 changed files with 22 additions and 1 deletions

View File

@@ -689,6 +689,7 @@ Variant Skeleton3DEditor::get_drag_data_fw(const Point2 &p_point, Control *p_fro
tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
hb->add_child(tf);
Label *label = memnew(Label(selected->get_text(0)));
label->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
hb->add_child(label);
vb->add_child(hb);
hb->set_modulate(Color(1, 1, 1, 1));