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Create CollisionObject debug shapes using VS
(cherry picked from commit 60ee8c9639)
This commit is contained in:
committed by
Rémi Verschelde
parent
5193c3c8eb
commit
140cf0f2cb
@@ -457,6 +457,7 @@ void RigidBody::_direct_state_changed(Object *p_state) {
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if (get_script_instance())
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get_script_instance()->call("_integrate_forces", state);
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set_ignore_transform_notification(false);
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_on_transform_changed();
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if (contact_monitor) {
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@@ -2224,6 +2225,7 @@ void PhysicalBone::_direct_state_changed(Object *p_state) {
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set_ignore_transform_notification(true);
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set_global_transform(global_transform);
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set_ignore_transform_notification(false);
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_on_transform_changed();
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// Update skeleton
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if (parent_skeleton) {
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