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Linux/BSD: Modify only keypad keys
The `keycode` field of `InputEventKey` is supposed to be "unshifted"; That is, what the key would output if no modifier keys were pressed. This should match what's written on the key label, but `Key` enumerates also all keypad keys, which require a modifier. We thus require some extra checks for them. Note that this can still allow "stuck keys", but that's an even deeper problem.
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@@ -369,6 +369,30 @@ void KeyMappingXKB::initialize() {
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location_map[0x86] = KeyLocation::RIGHT;
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}
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bool KeyMappingXKB::is_sym_numpad(xkb_keysym_t p_keysym) {
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switch (p_keysym) {
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case XKB_KEY_KP_Multiply:
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case XKB_KEY_KP_Divide:
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case XKB_KEY_KP_Subtract:
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case XKB_KEY_KP_Separator:
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case XKB_KEY_KP_Add:
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case XKB_KEY_KP_0:
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case XKB_KEY_KP_1:
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case XKB_KEY_KP_2:
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case XKB_KEY_KP_3:
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case XKB_KEY_KP_4:
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case XKB_KEY_KP_5:
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case XKB_KEY_KP_6:
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case XKB_KEY_KP_7:
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case XKB_KEY_KP_8:
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case XKB_KEY_KP_9: {
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return true;
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} break;
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}
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return false;
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}
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Key KeyMappingXKB::get_keycode(xkb_keycode_t p_keysym) {
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if (p_keysym >= 0x20 && p_keysym < 0x7E) { // ASCII, maps 1-1
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if (p_keysym > 0x60 && p_keysym < 0x7B) { // Lowercase ASCII.
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@@ -56,6 +56,7 @@ class KeyMappingXKB {
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public:
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static void initialize();
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static bool is_sym_numpad(xkb_keysym_t p_keysym);
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static Key get_keycode(xkb_keysym_t p_keysym);
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static xkb_keycode_t get_xkb_keycode(Key p_keycode);
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static Key get_scancode(unsigned int p_code);
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@@ -193,18 +193,26 @@ Vector<uint8_t> WaylandThread::_wp_primary_selection_offer_read(struct wl_displa
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// Sets up an `InputEventKey` and returns whether it has any meaningful value.
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bool WaylandThread::_seat_state_configure_key_event(SeatState &p_ss, Ref<InputEventKey> p_event, xkb_keycode_t p_keycode, bool p_pressed) {
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// NOTE: xkbcommon's API really encourages to apply the modifier state but we
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// only want a "plain" symbol so that we can convert it into a godot keycode.
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const xkb_keysym_t *syms = nullptr;
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int num_sys = xkb_keymap_key_get_syms_by_level(p_ss.xkb_keymap, p_keycode, p_ss.current_layout_index, 0, &syms);
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xkb_keysym_t shifted_sym = xkb_state_key_get_one_sym(p_ss.xkb_state, p_keycode);
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Key physical_keycode = KeyMappingXKB::get_scancode(p_keycode);
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KeyLocation key_location = KeyMappingXKB::get_location(p_keycode);
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uint32_t unicode = xkb_state_key_get_utf32(p_ss.xkb_state, p_keycode);
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Key keycode = Key::NONE;
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if (num_sys > 0 && syms) {
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keycode = KeyMappingXKB::get_keycode(syms[0]);
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if (KeyMappingXKB::is_sym_numpad(shifted_sym)) {
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keycode = KeyMappingXKB::get_keycode(shifted_sym);
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}
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if (keycode == Key::NONE) {
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// NOTE: xkbcommon's API really encourages to apply the modifier state but we
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// only want a "plain" symbol so that we can convert it into a godot keycode.
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const xkb_keysym_t *syms = nullptr;
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int num_sys = xkb_keymap_key_get_syms_by_level(p_ss.xkb_keymap, p_keycode, p_ss.current_layout_index, 0, &syms);
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if (num_sys > 0 && syms) {
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keycode = KeyMappingXKB::get_keycode(syms[0]);
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}
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}
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if (keycode == Key::NONE) {
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