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Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`. https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
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@@ -45,13 +45,15 @@ void PhysicsDirectBodyState::integrate_forces() {
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float linear_damp = 1.0 - step * get_total_linear_damp();
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if (linear_damp < 0) // reached zero in the given time
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if (linear_damp < 0) { // reached zero in the given time
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linear_damp = 0;
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}
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float angular_damp = 1.0 - step * get_total_angular_damp();
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if (angular_damp < 0) // reached zero in the given time
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if (angular_damp < 0) { // reached zero in the given time
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angular_damp = 0;
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}
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lv *= linear_damp;
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av *= angular_damp;
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@@ -171,8 +173,9 @@ int PhysicsShapeQueryParameters::get_collision_mask() const {
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void PhysicsShapeQueryParameters::set_exclude(const Vector<RID> &p_exclude) {
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exclude.clear();
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for (int i = 0; i < p_exclude.size(); i++)
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for (int i = 0; i < p_exclude.size(); i++) {
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exclude.insert(p_exclude[i]);
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}
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}
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Vector<RID> PhysicsShapeQueryParameters::get_exclude() const {
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@@ -246,13 +249,15 @@ PhysicsShapeQueryParameters::PhysicsShapeQueryParameters() {
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Dictionary PhysicsDirectSpaceState::_intersect_ray(const Vector3 &p_from, const Vector3 &p_to, const Vector<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
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RayResult inters;
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Set<RID> exclude;
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for (int i = 0; i < p_exclude.size(); i++)
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for (int i = 0; i < p_exclude.size(); i++) {
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exclude.insert(p_exclude[i]);
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}
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bool res = intersect_ray(p_from, p_to, inters, exclude, p_collision_mask, p_collide_with_bodies, p_collide_with_areas);
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if (!res)
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if (!res) {
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return Dictionary();
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}
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Dictionary d;
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d["position"] = inters.position;
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@@ -290,8 +295,9 @@ Array PhysicsDirectSpaceState::_cast_motion(const Ref<PhysicsShapeQueryParameter
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float closest_safe = 1.0f, closest_unsafe = 1.0f;
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bool res = cast_motion(p_shape_query->shape, p_shape_query->transform, p_motion, p_shape_query->margin, closest_safe, closest_unsafe, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
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if (!res)
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if (!res) {
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return Array();
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}
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Array ret;
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ret.resize(2);
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ret[0] = closest_safe;
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@@ -305,12 +311,14 @@ Array PhysicsDirectSpaceState::_collide_shape(const Ref<PhysicsShapeQueryParamet
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ret.resize(p_max_results * 2);
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int rc = 0;
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bool res = collide_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, ret.ptrw(), p_max_results, rc, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
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if (!res)
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if (!res) {
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return Array();
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}
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Array r;
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r.resize(rc * 2);
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for (int i = 0; i < rc * 2; i++)
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for (int i = 0; i < rc * 2; i++) {
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r[i] = ret[i];
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}
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return r;
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}
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Dictionary PhysicsDirectSpaceState::_get_rest_info(const Ref<PhysicsShapeQueryParameters> &p_shape_query) {
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@@ -320,8 +328,9 @@ Dictionary PhysicsDirectSpaceState::_get_rest_info(const Ref<PhysicsShapeQueryPa
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bool res = rest_info(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, &sri, p_shape_query->exclude, p_shape_query->collision_mask, p_shape_query->collide_with_bodies, p_shape_query->collide_with_areas);
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Dictionary r;
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if (!res)
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if (!res) {
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return r;
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}
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r["point"] = sri.point;
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r["normal"] = sri.normal;
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