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Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`. https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
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@@ -146,10 +146,11 @@ RID PhysicsServerSW::space_create() {
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void PhysicsServerSW::space_set_active(RID p_space, bool p_active) {
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SpaceSW *space = space_owner.get(p_space);
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ERR_FAIL_COND(!space);
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if (p_active)
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if (p_active) {
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active_spaces.insert(space);
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else
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} else {
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active_spaces.erase(space);
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}
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}
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bool PhysicsServerSW::space_is_active(RID p_space) const {
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@@ -215,8 +216,9 @@ void PhysicsServerSW::area_set_space(RID p_area, RID p_space) {
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ERR_FAIL_COND(!space);
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}
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if (area->get_space() == space)
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if (area->get_space() == space) {
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return; //pointless
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}
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area->clear_constraints();
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area->set_space(space);
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@@ -227,8 +229,9 @@ RID PhysicsServerSW::area_get_space(RID p_area) const {
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ERR_FAIL_COND_V(!area, RID());
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SpaceSW *space = area->get_space();
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if (!space)
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if (!space) {
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return RID();
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}
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return space->get_self();
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};
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@@ -307,8 +310,9 @@ void PhysicsServerSW::area_clear_shapes(RID p_area) {
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AreaSW *area = area_owner.get(p_area);
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ERR_FAIL_COND(!area);
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while (area->get_shape_count())
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while (area->get_shape_count()) {
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area->remove_shape(0);
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}
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}
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void PhysicsServerSW::area_set_shape_disabled(RID p_area, int p_shape_idx, bool p_disabled) {
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@@ -426,10 +430,12 @@ void PhysicsServerSW::area_set_area_monitor_callback(RID p_area, Object *p_recei
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RID PhysicsServerSW::body_create(BodyMode p_mode, bool p_init_sleeping) {
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BodySW *body = memnew(BodySW);
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if (p_mode != BODY_MODE_RIGID)
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if (p_mode != BODY_MODE_RIGID) {
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body->set_mode(p_mode);
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if (p_init_sleeping)
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}
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if (p_init_sleeping) {
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body->set_state(BODY_STATE_SLEEPING, p_init_sleeping);
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}
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RID rid = body_owner.make_rid(body);
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body->set_self(rid);
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return rid;
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@@ -445,8 +451,9 @@ void PhysicsServerSW::body_set_space(RID p_body, RID p_space) {
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ERR_FAIL_COND(!space);
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}
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if (body->get_space() == space)
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if (body->get_space() == space) {
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return; //pointless
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}
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body->clear_constraint_map();
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body->set_space(space);
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@@ -457,8 +464,9 @@ RID PhysicsServerSW::body_get_space(RID p_body) const {
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ERR_FAIL_COND_V(!body, RID());
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SpaceSW *space = body->get_space();
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if (!space)
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if (!space) {
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return RID();
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}
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return space->get_self();
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};
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@@ -546,8 +554,9 @@ void PhysicsServerSW::body_clear_shapes(RID p_body) {
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BodySW *body = body_owner.get(p_body);
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ERR_FAIL_COND(!body);
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while (body->get_shape_count())
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while (body->get_shape_count()) {
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body->remove_shape(0);
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}
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}
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void PhysicsServerSW::body_set_enable_continuous_collision_detection(RID p_body, bool p_enable) {
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@@ -1275,8 +1284,9 @@ void PhysicsServerSW::init() {
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void PhysicsServerSW::step(real_t p_step) {
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#ifndef _3D_DISABLED
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if (!active)
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if (!active) {
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return;
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}
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_update_shapes();
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@@ -1298,8 +1308,9 @@ void PhysicsServerSW::step(real_t p_step) {
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void PhysicsServerSW::flush_queries() {
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#ifndef _3D_DISABLED
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if (!active)
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if (!active) {
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return;
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}
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flushing_queries = true;
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@@ -1377,8 +1388,9 @@ void PhysicsServerSW::_update_shapes() {
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void PhysicsServerSW::_shape_col_cbk(const Vector3 &p_point_A, const Vector3 &p_point_B, void *p_userdata) {
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CollCbkData *cbk = (CollCbkData *)p_userdata;
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if (cbk->max == 0)
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if (cbk->max == 0) {
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return;
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}
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if (cbk->amount == cbk->max) {
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//find least deep
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@@ -1393,8 +1405,9 @@ void PhysicsServerSW::_shape_col_cbk(const Vector3 &p_point_A, const Vector3 &p_
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}
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real_t d = p_point_A.distance_squared_to(p_point_B);
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if (d < min_depth)
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if (d < min_depth) {
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return;
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}
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cbk->ptr[min_depth_idx * 2 + 0] = p_point_A;
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cbk->ptr[min_depth_idx * 2 + 1] = p_point_B;
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