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Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`. https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
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@@ -74,20 +74,24 @@ Node *InstancePlaceholder::create_instance(bool p_replace, const Ref<PackedScene
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ERR_FAIL_COND_V(!is_inside_tree(), nullptr);
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Node *base = get_parent();
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if (!base)
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if (!base) {
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return nullptr;
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}
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Ref<PackedScene> ps;
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if (p_custom_scene.is_valid())
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if (p_custom_scene.is_valid()) {
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ps = p_custom_scene;
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else
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} else {
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ps = ResourceLoader::load(path, "PackedScene");
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}
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if (!ps.is_valid())
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if (!ps.is_valid()) {
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return nullptr;
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}
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Node *scene = ps->instance();
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if (!scene)
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if (!scene) {
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return nullptr;
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}
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scene->set_name(get_name());
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int pos = get_position_in_parent();
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@@ -117,12 +121,14 @@ Dictionary InstancePlaceholder::get_stored_values(bool p_with_order) {
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for (List<PropSet>::Element *E = stored_values.front(); E; E = E->next()) {
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ret[E->get().name] = E->get().value;
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if (p_with_order)
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if (p_with_order) {
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order.push_back(E->get().name);
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}
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};
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if (p_with_order)
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if (p_with_order) {
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ret[".order"] = order;
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}
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return ret;
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};
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