You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`. https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
This commit is contained in:
@@ -69,8 +69,9 @@ int WebSocketMultiplayerPeer::_gen_unique_id() const {
|
||||
}
|
||||
void WebSocketMultiplayerPeer::_clear() {
|
||||
_peer_map.clear();
|
||||
if (_current_packet.data != nullptr)
|
||||
if (_current_packet.data != nullptr) {
|
||||
memfree(_current_packet.data);
|
||||
}
|
||||
|
||||
for (List<Packet>::Element *E = _incoming_packets.front(); E; E = E->next()) {
|
||||
memfree(E->get().data);
|
||||
@@ -194,8 +195,9 @@ void WebSocketMultiplayerPeer::_send_add(int32_t p_peer_id) {
|
||||
|
||||
for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) {
|
||||
int32_t id = E->key();
|
||||
if (p_peer_id == id)
|
||||
if (p_peer_id == id) {
|
||||
continue; // Skip the newwly added peer (already confirmed)
|
||||
}
|
||||
|
||||
// Send new peer to others
|
||||
_send_sys(get_peer(id), SYS_ADD, p_peer_id);
|
||||
@@ -207,8 +209,9 @@ void WebSocketMultiplayerPeer::_send_add(int32_t p_peer_id) {
|
||||
void WebSocketMultiplayerPeer::_send_del(int32_t p_peer_id) {
|
||||
for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) {
|
||||
int32_t id = E->key();
|
||||
if (p_peer_id != id)
|
||||
if (p_peer_id != id) {
|
||||
_send_sys(get_peer(id), SYS_DEL, p_peer_id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -229,15 +232,17 @@ Error WebSocketMultiplayerPeer::_server_relay(int32_t p_from, int32_t p_to, cons
|
||||
|
||||
} else if (p_to == 0) {
|
||||
for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) {
|
||||
if (E->key() != p_from)
|
||||
if (E->key() != p_from) {
|
||||
E->get()->put_packet(p_buffer, p_buffer_size);
|
||||
}
|
||||
}
|
||||
return OK; // Sent to all but sender
|
||||
|
||||
} else if (p_to < 0) {
|
||||
for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) {
|
||||
if (E->key() != p_from && E->key() != -p_to)
|
||||
if (E->key() != p_from && E->key() != -p_to) {
|
||||
E->get()->put_packet(p_buffer, p_buffer_size);
|
||||
}
|
||||
}
|
||||
return OK; // Sent to all but sender and excluded
|
||||
|
||||
@@ -287,8 +292,9 @@ void WebSocketMultiplayerPeer::_process_multiplayer(Ref<WebSocketPeer> p_peer, u
|
||||
|
||||
} else if (to < 0) {
|
||||
// All but one, for us if not excluded
|
||||
if (_peer_id != -(int32_t)p_peer_id)
|
||||
if (_peer_id != -(int32_t)p_peer_id) {
|
||||
_store_pkt(from, to, in_buffer, data_size);
|
||||
}
|
||||
}
|
||||
// Relay if needed (i.e. "to" includes a peer that is not the server)
|
||||
_server_relay(from, to, in_buffer, size);
|
||||
@@ -309,8 +315,9 @@ void WebSocketMultiplayerPeer::_process_multiplayer(Ref<WebSocketPeer> p_peer, u
|
||||
case SYS_ADD: // Add peer
|
||||
_peer_map[id] = Ref<WebSocketPeer>();
|
||||
emit_signal("peer_connected", id);
|
||||
if (id == 1) // We just connected to the server
|
||||
if (id == 1) { // We just connected to the server
|
||||
emit_signal("connection_succeeded");
|
||||
}
|
||||
break;
|
||||
|
||||
case SYS_DEL: // Remove peer
|
||||
|
||||
Reference in New Issue
Block a user