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Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`. https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
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@@ -378,8 +378,9 @@ Vector3 LightmapperCPU::_fix_sample_position(const Vector3 &p_position, const Ve
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for (int i = -1; i <= 1; i += 1) {
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for (int j = -1; j <= 1; j += 1) {
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if (i == 0 && j == 0)
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if (i == 0 && j == 0) {
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continue;
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}
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Vector3 offset = Vector3(half_size.x * i, half_size.y * j, 0.0);
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Vector3 rotated_offset = tangent_basis.xform_inv(offset);
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Vector3 target = p_texel_center + rotated_offset;
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@@ -904,12 +905,15 @@ void LightmapperCPU::_post_process(uint32_t p_idx, void *r_output) {
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for (int y = i - margin; y <= i + margin; y++) {
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for (int x = j - margin; x <= j + margin; x++) {
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if (x == j && y == i)
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if (x == j && y == i) {
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continue;
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if (x < 0 || x >= size.x)
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}
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if (x < 0 || x >= size.x) {
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continue;
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if (y < 0 || y >= size.y)
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}
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if (y < 0 || y >= size.y) {
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continue;
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}
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int cell_idx = indices[y * size.x + x];
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if (cell_idx < 0) {
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continue; //also ensures that blitted stuff is not reused
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@@ -1150,12 +1154,15 @@ void LightmapperCPU::_dilate_lightmap(Vector3 *r_lightmap, const LocalVector<int
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for (int y = i - margin; y <= i + margin; y++) {
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for (int x = j - margin; x <= j + margin; x++) {
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if (x == j && y == i)
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if (x == j && y == i) {
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continue;
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if (x < 0 || x >= p_size.x)
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}
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if (x < 0 || x >= p_size.x) {
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continue;
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if (y < 0 || y >= p_size.y)
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}
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if (y < 0 || y >= p_size.y) {
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continue;
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}
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int cell_idx = p_indices[y * p_size.x + x];
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if (cell_idx < 0) {
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continue; //also ensures that blitted stuff is not reused
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@@ -1423,8 +1430,9 @@ LightmapperCPU::BakeError LightmapperCPU::bake(BakeQuality p_quality, bool p_use
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String base = mesh_name;
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while (true) {
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mesh_name = base + itos(idx);
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if (!used_mesh_names.has(mesh_name))
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if (!used_mesh_names.has(mesh_name)) {
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break;
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}
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idx++;
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}
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}
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