1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-08 12:40:44 +00:00

Style: Enforce braces around if blocks and loops

Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
This commit is contained in:
Rémi Verschelde
2021-05-05 12:44:11 +02:00
parent b8d198eeed
commit 140350d767
694 changed files with 23283 additions and 12499 deletions

View File

@@ -214,8 +214,9 @@ void NetworkedMultiplayerENet::poll() {
ENetEvent event;
/* Keep servicing until there are no available events left in queue. */
while (true) {
if (!host || !active) // Might have been disconnected while emitting a notification
if (!host || !active) { // Might have been disconnected while emitting a notification
return;
}
int ret = enet_host_service(host, &event, 0);
@@ -259,13 +260,15 @@ void NetworkedMultiplayerENet::poll() {
if (server) {
// Do not notify other peers when server_relay is disabled.
if (!server_relay)
if (!server_relay) {
break;
}
// Someone connected, notify all the peers available
for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
if (E->key() == *new_id)
if (E->key() == *new_id) {
continue;
}
// Send existing peers to new peer
ENetPacket *packet = enet_packet_create(nullptr, 8, ENET_PACKET_FLAG_RELIABLE);
encode_uint32(SYSMSG_ADD_PEER, &packet->data[0]);
@@ -303,8 +306,9 @@ void NetworkedMultiplayerENet::poll() {
} else if (server_relay) {
// Server just received a client disconnect and is in relay mode, notify everyone else.
for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
if (E->key() == *id)
if (E->key() == *id) {
continue;
}
ENetPacket *packet = enet_packet_create(nullptr, 8, ENET_PACKET_FLAG_RELIABLE);
encode_uint32(SYSMSG_REMOVE_PEER, &packet->data[0]);
@@ -373,8 +377,9 @@ void NetworkedMultiplayerENet::poll() {
incoming_packets.push_back(packet);
// And make copies for sending
for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
if (uint32_t(E->key()) == source) // Do not resend to self
if (uint32_t(E->key()) == source) { // Do not resend to self
continue;
}
ENetPacket *packet2 = enet_packet_create(packet.packet->data, packet.packet->dataLength, packet.packet->flags);
@@ -386,8 +391,9 @@ void NetworkedMultiplayerENet::poll() {
// And make copies for sending
for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
if (uint32_t(E->key()) == source || E->key() == -target) // Do not resend to self, also do not send to excluded
if (uint32_t(E->key()) == source || E->key() == -target) { // Do not resend to self, also do not send to excluded
continue;
}
ENetPacket *packet2 = enet_packet_create(packet.packet->data, packet.packet->dataLength, packet.packet->flags);
@@ -485,8 +491,9 @@ void NetworkedMultiplayerENet::disconnect_peer(int p_peer, bool now) {
}
}
if (id)
if (id) {
memdelete(id);
}
emit_signal("peer_disconnected", p_peer);
peer_map.erase(p_peer);
@@ -522,10 +529,11 @@ Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer, int p_buffer
switch (transfer_mode) {
case TRANSFER_MODE_UNRELIABLE: {
if (always_ordered)
if (always_ordered) {
packet_flags = 0;
else
} else {
packet_flags = ENET_PACKET_FLAG_UNSEQUENCED;
}
channel = SYSCH_UNRELIABLE;
} break;
case TRANSFER_MODE_UNRELIABLE_ORDERED: {
@@ -538,8 +546,9 @@ Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer, int p_buffer
} break;
}
if (transfer_channel > SYSCH_CONFIG)
if (transfer_channel > SYSCH_CONFIG) {
channel = transfer_channel;
}
Map<int, ENetPeer *>::Element *E = nullptr;
@@ -563,8 +572,9 @@ Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer, int p_buffer
int exclude = -target_peer;
for (Map<int, ENetPeer *>::Element *F = peer_map.front(); F; F = F->next()) {
if (F->key() == exclude) // Exclude packet
if (F->key() == exclude) { // Exclude packet
continue;
}
ENetPacket *packet2 = enet_packet_create(packet->data, packet->dataLength, packet_flags);
@@ -690,11 +700,13 @@ size_t NetworkedMultiplayerENet::enet_compress(void *context, const ENetBuffer *
}
int ret = Compression::compress(enet->dst_compressor_mem.ptrw(), enet->src_compressor_mem.ptr(), ofs, mode);
if (ret < 0)
if (ret < 0) {
return 0;
}
if (ret > int(outLimit))
if (ret > int(outLimit)) {
return 0; // Do not bother
}
memcpy(outData, enet->dst_compressor_mem.ptr(), ret);