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mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

Style: Enforce braces around if blocks and loops

Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
This commit is contained in:
Rémi Verschelde
2021-05-05 12:44:11 +02:00
parent b8d198eeed
commit 140350d767
694 changed files with 23283 additions and 12499 deletions

View File

@@ -33,11 +33,13 @@
#include "scene/animation/skeleton_ik.h"
void SkeletonIKEditorPlugin::_play() {
if (!skeleton_ik)
if (!skeleton_ik) {
return;
}
if (!skeleton_ik->get_parent_skeleton())
if (!skeleton_ik->get_parent_skeleton()) {
return;
}
if (play_btn->is_pressed()) {
skeleton_ik->start();
@@ -56,8 +58,9 @@ void SkeletonIKEditorPlugin::edit(Object *p_object) {
}
SkeletonIK *s = Object::cast_to<SkeletonIK>(p_object);
if (!s)
if (!s) {
return;
}
skeleton_ik = s;
}
@@ -67,10 +70,11 @@ bool SkeletonIKEditorPlugin::handles(Object *p_object) const {
}
void SkeletonIKEditorPlugin::make_visible(bool p_visible) {
if (p_visible)
if (p_visible) {
play_btn->show();
else
} else {
play_btn->hide();
}
}
void SkeletonIKEditorPlugin::_bind_methods() {